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Future Plans
Dragon edited this page Dec 20, 2018
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- Cysts removed
- Alien structures spread infestation
- Powernodes disabled
- Marine sprint removed
- Alien & Marine speed increases
- Shotgun rework (shorter range/more reliable)
- Full changelog - https://github.com/xToken/CompMod/blob/master/Changelog.md
- Marine Tech Rework
- Multiple arms labs required, ala Shell/Spur/Veil
- Individual Gun Upgrades - IE Shotgun Choke Upgrade (SG_1)
- Jetpack and Exo Upgrades
- ARC Upgrades
- Marine Gun value flattening & all guns available immediately (15/20/25 pRes)
- Marine Utility Slots:
- Slot 1: Welder (More coming!)
- Slot 2: Grenades (Gas, Pulse, Cluster), Mines
- Alien Tech Rework
- Abilities directly linked to Hives, no more biomass
- Shell, Spur & Veil no longer require Crag/Shift/Shade hives
- Additional Shell/Spur/Veils require multiple hives
- Upgrades strength increased accordingly
- Lifeform Rebalancing
- Lerk, Fade & Onos cost 15/20/25 pRes
- Health/Armor adjusted accordingly
- Balancing/completion of any outstanding Phase 1 items.