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@JamieD1
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@JamieD1 JamieD1 commented Jul 18, 2021

10 Second Cooldown to Borg Spin - Prevents Stunlocking

🆑
tweak: Cyborg spin has cooldown for throwing people
/🆑

Co-authored-by: Theos <theubernyan@gmail.com>
var/atom/movable/AM = parent
AM.unbuckle_mob(M)
var/mob/living/silicon/robot/S = AM
if(S?.throwcooldown)
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This is probably one of the times that you want it to runtime (No ?), since a component with no parent shouldn't exist.

var/obj/item/robot_suit/robot_suit = null ///Used for deconstruction to remember what the borg was constructed out of..
var/obj/item/mmi/mmi = null

var/throwcooldown = FALSE
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might aswell autodoc it

@Moja10
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Moja10 commented Jul 20, 2021

Wouldn't this really hurt Malf borgs if they are trying to deal with someone who is immune to their flashes, I really don't want every malf borg be forced to go engiborg for the stun

@JamieD1
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JamieD1 commented Jul 24, 2021

Wouldn't this really hurt Malf borgs if they are trying to deal with someone who is immune to their flashes, I really don't want every malf borg be forced to go engiborg for the stun

I feel the laser pointer nerf makes up for it.

@adamsong adamsong merged commit bd4b315 into master Jul 31, 2021
@adamsong adamsong deleted the CyborgNerf branch July 31, 2021 18:40
@Yogbot-13 Yogbot-13 added the Tweak This PR contains changes to the game. label Jul 31, 2021
Yogbot-13 added a commit that referenced this pull request Jul 31, 2021
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7 participants