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10 Second Cooldown to Borg Spin - Prevents Stunlocking #11798
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Co-authored-by: Theos <theubernyan@gmail.com>
code/datums/components/riding.dm
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| var/atom/movable/AM = parent | ||
| AM.unbuckle_mob(M) | ||
| var/mob/living/silicon/robot/S = AM | ||
| if(S?.throwcooldown) |
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This is probably one of the times that you want it to runtime (No ?), since a component with no parent shouldn't exist.
| var/obj/item/robot_suit/robot_suit = null ///Used for deconstruction to remember what the borg was constructed out of.. | ||
| var/obj/item/mmi/mmi = null | ||
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| var/throwcooldown = FALSE |
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might aswell autodoc it
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Wouldn't this really hurt Malf borgs if they are trying to deal with someone who is immune to their flashes, I really don't want every malf borg be forced to go engiborg for the stun |
I feel the laser pointer nerf makes up for it. |
10 Second Cooldown to Borg Spin - Prevents Stunlocking
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tweak: Cyborg spin has cooldown for throwing people
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