-
-
Notifications
You must be signed in to change notification settings - Fork 456
Bones, Bows, and Bamboo - Ports "Tribal crafting expansion", "Adds bamboo walls, stools, benches, recolours and resprites existing bamboo items" and other assorted Bee PRs [IDB IGNORE] #13634
Conversation
added more detail to sigtech icon new tourist and clerk icons
I uploaded the wrong file
Adds new signal technician and paramedic hud icons and reverts clerk's back, all requested by grimm-hollowknight
why github
Adds brig physicians as a new job. There are a lot of changes, but in short: - Added the job and many required things for it to work - Edited maps to add lockers, landmarks, and update the brig medbay - Added new clothing, PDAs, IDs, ect.
- Fixed some stuff I forget to change on some maps - Added new landmark icons
Removed Brig Physician's ability to be antag and gave them a mindshield
- Removed the flash from the Brig Physician's starting equipment - Removed security access for non-skeleton crew and weapon access from the Brig Physician - Added skillcapes - Updated the Infirmary in eclipse and omega - Added a wall mounted flash on box - Added an anesthetic tank and medical mask to the Brig Physician's locker - Added icons for potential future support for the changes in yogstation13#11744
- Fixed a bunch of typos and minor mistakes (thanks TheGamerdk for pointing most of them out) - Added support for yogstation13#11744 now that its merged - Fixed a merge conflict
ahhhhhhhhhhhhhhh I had to redo ALL of the map changes, so that was fun
Should fix some of the checks failing cause the Kilo file was messed up - Re-did the changes to Kilo - Fixed something I left in while testing stuff
- Fixes the Brig Physician's skill capes using the wrong job
Should fix most of wejengin2's issues with the map changes. - Changes all the emergency wall meds to normal wall meds - Might have fixed the APCs, but I don't know if I did it right - MapMerged Kilo - In Omega, I fixed the decals, added firelocks, and added vents/scrubbers in the brig infirmary - In Box, I re-added some of the missing items - In Delta, rearranged the lights and replaced them with tubes - In Meta, I moved the morgue tray into the unused space, moved the blood freezer into the office, and added a shelf in the infirmary
…nto yogstation13-master
Ports the stuff
|
watcher bolas sound like a terrible idea that will make it even easier for ashwalkers to oneshot miners if they are good Lastly, this holds no sway but any higher tier items perhaps could be restricted behind ashy resin to add more value to making it? |
me when the miners two-shot my ashwalker character with dual wield max damage kpa's before throwing gibonite at the tendril and tanking the damage with their box full of legion cores before summoning an ash storm with the lava staff and surviving thanks to their enviro bag |
|
That good? I'll atomize this down when I get home. |
Perfect |
…nto tribal-crafting-port
|
The bikini starter suit looks really dumb and more like Skyrim or some shit than ss13. Unlike argonians our lizards don't need a bikini. A long loin cloth seems far more fitting though honestly I loved the old gladiator outfit a lot and would just prefer that for most outfits. Many of the new clothes look too pompous and tame to be fitting with ashwalker, who just like shiny stones and gnarly bone suits |
|
also this seems to give them a bunch of free bone spears, bows/arrows, and a helmet right off the bat, kind of nullifying a big piece of progression, along with making marrow weavers a joke right off the bat (though the +1 range update for spears also kind of helped to do that already). |
Skrem7
left a comment
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Second round of balance changes
…nto tribal-crafting-port
…nto tribal-crafting-port
aaaaaa
…nto tribal-crafting-port
…nto tribal-crafting-port
JamieD1
left a comment
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Can add fixes after merge if required
Document the changes in your pull request
Ports a few PRs from Bee, and adds a few new things as well. Mainly porting the unrelated stuff as it had very little negative reception on the original PR and saves me time porting something I wanted to port already, though if anyone doesn't like it I can atomize it:
Todo
Wiki Documentation
Probably a lot of stuff.
Changelog
🆑 Flakkyboo, Smujge, Pirill, smallveggiepaws, Twaticus, Mothblocks, Septoxide, PowerfulBacon, cybersaber101, Fikou, WanderingFox95, Detrender, ForrestWick
rscadd: Added a new Watcher bola, sinew skirt, goliath/ash drake/carp dragon footwraps, more ashwalker clothes, bone surgical/botany tools, quiver, wood bow, pipe bow, bone bow, energy bow, clockwork bow, heavy bone armor, bamboo walls, mats, benches, stools and a headspike variant.
rscadd: Added many new arrow types.
imageadd: added some new icons and for may tribal and bamboo items
tweak: You can now see if syringe guns are loaded just by looking at them and flamethrowers produce light.
soundadd: Flamethrowers play a sound when activated, syringe guns also make sounds when reloaded.
/:cl: