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@nmajask nmajask commented Jul 10, 2021

Github documenting your Pull Request

While looking through some of the old PR's, I stumbled into "uniform sprites for digitigrade lizardpeople #10931" by ThatGuyPhil. So I readded it and made it kinda work.

I have updated and added a few new icons that weren't in the original PR, but there are still many uniforms that need digi alts (Any that are in yogstation/icons/mob/ have not been touched). I will try to continue adding/updating important ones and will add any given to me of they work. The code is not very good, but it does function.

Due to the scope of this PR, I have done very limited testing and there are likely many issues that I have not found.

Here is an example of it working (It was taken before I fixed some stuff):
digicap

Here are some newer image:
digiminer

digisec

I have done some more testing and have tried some things that I thought would break the code. Luckily I found much fewer errors than I thought I would, for example I thought wearing a hardsuit or wearing a uniform casually would cause major issue but they didn't. The current list of issues I have found are:

  • Suits still don't have digi icons or implementation, so hardsuits or any other suit that covers the wearers legs will squish them into normal legs
  • Some icons have icons that look weird when wearing footwraps (medical jumpsuit is a good example
  • In order to allow a uniform to use digi sprites, you need to redefine 2-3 vars

Jobs That Still Need Digi Uniform Sprites:

  • Maybe Psych

Job Uniforms That Have Bad or No Implementation of Digi Sprites:

  • Artist (not working)
  • Mining Medic (bad sprites)

Wiki Documentation

As far as I am aware, this shouldn't require changing anything in the wiki, but I could be wrong.

Changelog

🆑
imageadd: Readded icons from ThatGuyPhil's "uniform sprites for digitigrade lizardpeople" #11017 and added/updated some
experimental: Added support for digitigrade uniforms
/:cl:

Did A LOT of things
- Support for digi versions of alt uniforms
- Readded and tweaked icons by ThatGuyPhil in "uniform sprites for digitigrade lizardpeople yogstation13#10931"
- Added support for all the base file clothings
- Probably some other stuff but my brain is a fine paste right now
@nmajask nmajask requested a review from a team as a code owner July 10, 2021 07:03
@Yogbot-13 Yogbot-13 added the Sprites This PR has spriting changes label Jul 10, 2021
Added more icons for various jobs:
- Artist (not working)
- Tourist
- Clerk
- Sig Tech
- Mining Medic (not very good)
@nmajask nmajask changed the title Reverts "Revert "uniform sprites for digitigrade lizardpeople" #11017" and adds functionality Adds digitigrade jumpsuit alts using ThatGuyPhil's icons Jul 12, 2021
@nmajask nmajask mentioned this pull request Jul 15, 2021
7 tasks
nmajask added a commit to nmajask/Yogstation-But-Worse that referenced this pull request Jul 16, 2021
- Removed the flash from the Brig Physician's starting equipment
- Removed security access for non-skeleton crew and weapon access from the Brig Physician
- Added skillcapes
- Updated the Infirmary in eclipse and omega
- Added a wall mounted flash on box
- Added an anesthetic tank and medical mask to the Brig Physician's locker
- Added icons for potential future support for the changes in yogstation13#11744
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nmajask commented Jul 17, 2021

I think I finally figured out what the issue with the issue is with the footwraps, it appears that their icons are a bit too small and don't fully cover digi feet and, by extension, the jumpsuit.

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nmajask commented Jul 17, 2021

Wait, why does my almost exclusively art PR not require a review from the art director?

@JamieD1 JamieD1 merged commit 3d7382a into yogstation13:master Jul 18, 2021
Yogbot-13 added a commit that referenced this pull request Jul 18, 2021
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nmajask commented Jul 18, 2021

Oh, I was still working on stuff for this and waiting for Grimm's feedback

nmajask added a commit to nmajask/Yogstation-But-Worse that referenced this pull request Jul 19, 2021
- Fixed a bunch of typos and minor mistakes (thanks TheGamerdk for pointing most of them out)
- Added support for yogstation13#11744 now that its merged
- Fixed a merge conflict
JamieD1 pushed a commit that referenced this pull request Aug 1, 2021
… (#11884)

* Fixes some stuff

- Removed digiversion and digiadjusted vars from _under.dm and any file they appear in as they are redundant
- Added support to medsci, engi, security, and artist jumpsuits for digialts which I had finished but forgot to put into the PR... oops
- Added digialts for wardens jacket and explorer's suit
- Changed the footwrap icon so it fits digi feet. Only temperary until someone makes a resprite
- Cleaned up some of my previous PRs

* Removes the footwrap changes

- Removes the footwrap as Footwrap re-sprite #11885 by
cuackles has way better sprites than mine and to prevent a merge conflict with it. If that PR doesn't get merged, ill re-add the changes.

* Fixes chaplains jumpsuit

- Fixes chaplain's jumpsuit so it doesn't use the placeholder
adamsong added a commit that referenced this pull request Aug 25, 2021
* Add files via upload

* changed sigtech, tourist, and clerk icons

added more detail to sigtech icon
new tourist and clerk icons

* Some more icon changes

I uploaded the wrong file

* applied grimm-hollowknight requested changes

Adds new signal technician and paramedic hud icons and reverts clerk's back, all requested by grimm-hollowknight

* ah, so thats why you reverted that change

im dumb

* why cant i merge upstream

why github

* Adds brig physicians

Adds brig physicians as a new job. There are a lot of changes, but in short:
- Added the job and many required things for it to work
- Edited maps to add lockers, landmarks, and update the brig medbay
- Added new clothing, PDAs, IDs, ect.

* Fixed some stuff

- Fixed some stuff I forget to change on some maps
- Added new landmark icons

* Removed Brig Physician's ability to be an antag

Removed Brig Physician's ability to be antag and gave them a mindshield

* Many requested changes

- Removed the flash from the Brig Physician's starting equipment
- Removed security access for non-skeleton crew and weapon access from the Brig Physician
- Added skillcapes
- Updated the Infirmary in eclipse and omega
- Added a wall mounted flash on box
- Added an anesthetic tank and medical mask to the Brig Physician's locker
- Added icons for potential future support for the changes in #11744

* Another bunch of changes

- Fixed a bunch of typos and minor mistakes (thanks TheGamerdk for pointing most of them out)
- Added support for #11744 now that its merged
- Fixed a merge conflict

* Might fix one of the merge conflicts

ahhhhhhhhhhhhhhh
I had to redo ALL of the map changes, so that was fun

* Should finally bring this back to a functional state

Should fix some of the checks failing cause the Kilo file was messed up
- Re-did the changes to Kilo
- Fixed something I left in while testing stuff

* Thought I fixed this

- Fixes the Brig Physician's skill capes using the wrong job

* Should fix wejengin2's issues with the maps

Should fix most of wejengin2's issues with the map changes.
- Changes all the emergency wall meds to normal wall meds
- Might have fixed the APCs, but I don't know if I did it right
- MapMerged Kilo
- In Omega, I fixed the decals, added firelocks, and added vents/scrubbers in the brig infirmary
- In Box, I re-added some of the missing items
- In Delta, rearranged the lights and replaced them with tubes
- In Meta, I moved the morgue tray into the unused space, moved the blood freezer into the office, and added a shelf in the infirmary

* Should fix Kilo

I redid all of the changes to Kilo

* Fixes an issue with the upstream merge

- For some reason the syndie icon change didnt save, so I fixed it
- Updated the digialt stuff

* Fixes the zombie hud sprite

- Re-added the zombie hud icon by Cauckles

* Adds some of adamsong's requested changes

* Other part of adamsong's request

Makes it so the brig physician only reports to the CMO

* This seems important

Updates the dme

* Messes with access

Made a bunch of changes, most of which were requested by adamsogm
- Removed brig phys access from the warden
-Added brig phys access to CMO and HoS
- Moved brig phys access from sec to medical
- Fixed the max skill cape

* Revert "Removed Brig Physician's ability to be an antag"

This reverts commit 53cc9cb.

* Adds first-aid kits to sec offices

* Reworks the eclipse infirmary

* Adds alternate job names

Adds alternate job names, just needs to be uncommented to work (I think)

* Removed changes to warden.dm

aaaaaaaah

* fixes some stuff with test merges

fixes some stuff with test merges I think

* Fixes more test merge conflicts

Fixes more test merge conflicts i think

* Fixes my Geneva Convention violation

Great, now my art is so bad it made me a war criminal

* Revert "Merge branch 'master' of git://github.com/yogstation13/Yogstation into brigphys"

This reverts commit 2bde593, reversing
changes made to f7178ff.

* Revert "fixes some stuff with test merges"

This reverts commit 565fb9c.

* Revert "Revert "Merge branch 'master' of git://github.com/yogstation13/Yogstation into brigphys""

This reverts commit 8fcb7e0.

* should fix some stuff with job alt titles

should fix some stuff with job alt titles

* Should fix this mess

Im so good at coding

* Fixes more things

- Fixed Brig Physician incorrectly be labeled as sec in many parts of the code
- Fixed mining medic's cap being invisable
- May have fixed the alternate job titles (I forgot to uncomment it)

* Plasmameme outfit

Adds plasmameme outfit

* Rearranges some stuff in the box infirmary

* Revert "Revert "Removed Brig Physician's ability to be an antag""

This reverts commit 3643959.

* Fixes meta

* Fix merge error

Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
Co-authored-by: Gabriel Adamson <adamson.g@gmail.com>
JamieD1 pushed a commit that referenced this pull request Feb 2, 2022
* Add files via upload

* changed sigtech, tourist, and clerk icons

added more detail to sigtech icon
new tourist and clerk icons

* Some more icon changes

I uploaded the wrong file

* applied grimm-hollowknight requested changes

Adds new signal technician and paramedic hud icons and reverts clerk's back, all requested by grimm-hollowknight

* ah, so thats why you reverted that change

im dumb

* why cant i merge upstream

why github

* Adds brig physicians

Adds brig physicians as a new job. There are a lot of changes, but in short:
- Added the job and many required things for it to work
- Edited maps to add lockers, landmarks, and update the brig medbay
- Added new clothing, PDAs, IDs, ect.

* Fixed some stuff

- Fixed some stuff I forget to change on some maps
- Added new landmark icons

* Removed Brig Physician's ability to be an antag

Removed Brig Physician's ability to be antag and gave them a mindshield

* Many requested changes

- Removed the flash from the Brig Physician's starting equipment
- Removed security access for non-skeleton crew and weapon access from the Brig Physician
- Added skillcapes
- Updated the Infirmary in eclipse and omega
- Added a wall mounted flash on box
- Added an anesthetic tank and medical mask to the Brig Physician's locker
- Added icons for potential future support for the changes in #11744

* Another bunch of changes

- Fixed a bunch of typos and minor mistakes (thanks TheGamerdk for pointing most of them out)
- Added support for #11744 now that its merged
- Fixed a merge conflict

* Might fix one of the merge conflicts

ahhhhhhhhhhhhhhh
I had to redo ALL of the map changes, so that was fun

* Should finally bring this back to a functional state

Should fix some of the checks failing cause the Kilo file was messed up
- Re-did the changes to Kilo
- Fixed something I left in while testing stuff

* Thought I fixed this

- Fixes the Brig Physician's skill capes using the wrong job

* Should fix wejengin2's issues with the maps

Should fix most of wejengin2's issues with the map changes.
- Changes all the emergency wall meds to normal wall meds
- Might have fixed the APCs, but I don't know if I did it right
- MapMerged Kilo
- In Omega, I fixed the decals, added firelocks, and added vents/scrubbers in the brig infirmary
- In Box, I re-added some of the missing items
- In Delta, rearranged the lights and replaced them with tubes
- In Meta, I moved the morgue tray into the unused space, moved the blood freezer into the office, and added a shelf in the infirmary

* Renames yogstation

Renames yogstation to yogsbox, this time with less merge conflicts and unintended changes.

* Revert "Merge branch 'yogstation13-master' into rename-box2"

This reverts commit 8023f3b, reversing
changes made to 0ea447c.

* aaa

aaa

* Revert "aaa"

This reverts commit d9843df.

* does this work?

aaa

* this might be important

Reverts the removal of box
JamieD1 added a commit that referenced this pull request Jun 11, 2022
…mboo walls, stools, benches, recolours and resprites existing bamboo items" and other assorted Bee PRs [IDB IGNORE] (#13634)

* Add files via upload

* changed sigtech, tourist, and clerk icons

added more detail to sigtech icon
new tourist and clerk icons

* Some more icon changes

I uploaded the wrong file

* applied grimm-hollowknight requested changes

Adds new signal technician and paramedic hud icons and reverts clerk's back, all requested by grimm-hollowknight

* ah, so thats why you reverted that change

im dumb

* why cant i merge upstream

why github

* Adds brig physicians

Adds brig physicians as a new job. There are a lot of changes, but in short:
- Added the job and many required things for it to work
- Edited maps to add lockers, landmarks, and update the brig medbay
- Added new clothing, PDAs, IDs, ect.

* Fixed some stuff

- Fixed some stuff I forget to change on some maps
- Added new landmark icons

* Removed Brig Physician's ability to be an antag

Removed Brig Physician's ability to be antag and gave them a mindshield

* Many requested changes

- Removed the flash from the Brig Physician's starting equipment
- Removed security access for non-skeleton crew and weapon access from the Brig Physician
- Added skillcapes
- Updated the Infirmary in eclipse and omega
- Added a wall mounted flash on box
- Added an anesthetic tank and medical mask to the Brig Physician's locker
- Added icons for potential future support for the changes in #11744

* Another bunch of changes

- Fixed a bunch of typos and minor mistakes (thanks TheGamerdk for pointing most of them out)
- Added support for #11744 now that its merged
- Fixed a merge conflict

* Might fix one of the merge conflicts

ahhhhhhhhhhhhhhh
I had to redo ALL of the map changes, so that was fun

* Should finally bring this back to a functional state

Should fix some of the checks failing cause the Kilo file was messed up
- Re-did the changes to Kilo
- Fixed something I left in while testing stuff

* Thought I fixed this

- Fixes the Brig Physician's skill capes using the wrong job

* Should fix wejengin2's issues with the maps

Should fix most of wejengin2's issues with the map changes.
- Changes all the emergency wall meds to normal wall meds
- Might have fixed the APCs, but I don't know if I did it right
- MapMerged Kilo
- In Omega, I fixed the decals, added firelocks, and added vents/scrubbers in the brig infirmary
- In Box, I re-added some of the missing items
- In Delta, rearranged the lights and replaced them with tubes
- In Meta, I moved the morgue tray into the unused space, moved the blood freezer into the office, and added a shelf in the infirmary

* Bows, bamboo, and bones

Ports the stuff

* Before i get yelled at

* ack

* Some sprites I forgot to save

* Syndicate bow

* Map changes

* Other bee ports

This might be a bit too much to add

* Fixes invisible bows in Fastdmm2 and a build error

* oops

* Some tweeks/fixes

* More stuff

Added more footwraps, ported tribal skirts, and fixed hardlight bows

* merg

* oops

* aaa

* Gramger

Thanks Anvilman

Co-authored-by: Anvilman6 <54463777+Anvilman6@users.noreply.github.com>

* Revert "Merge branch 'yogstation13-master' into tribal-crafting-port"

This reverts commit b0396f5, reversing
changes made to 3085d93.

* Revert "Merge branch 'tribal-crafting-port' of https://github.com/nmajask/Yogstation-But-Worse into tribal-crafting-port"

This reverts commit 3296724, reversing
changes made to b0396f5.

* Fix

* More fix

* removes some stuff

for now

* fixed dart guns

* Embed stuff

pain

* Update code/game/objects/items/stacks/sheets/sheet_types.dm

Co-authored-by: Theos <theubernyan@gmail.com>

* ADMIN LOG: A

* fixes

* pain

* less debug

* Readd the changes

* balance

* hardlight bow stuff

* bamboo

* starting recipes and stuff

* More clothes

Ports some stuff

* Adds the clothing to the map

* balance

* Slug fix

* MELEE!

* Crossbows

* Update code/modules/projectiles/projectile/reusable/arrow.dm

Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>

* Update code/modules/projectiles/projectile/reusable/arrow.dm

Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>

* Update code/modules/projectiles/projectile/reusable/arrow.dm

Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>

* Update code/modules/projectiles/projectile/reusable/arrow.dm

Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>

* Update code/modules/projectiles/projectile/reusable/arrow.dm

Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>

* Update code/modules/projectiles/projectile/reusable/arrow.dm

Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>

* Update code/modules/projectiles/projectile/reusable/arrow.dm

Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>

* Update code/modules/projectiles/projectile/reusable/arrow.dm

Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>

* Update code/modules/projectiles/projectile/reusable/arrow.dm

Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>

* Update code/modules/projectiles/projectile/reusable/arrow.dm

Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>

* Update code/modules/projectiles/projectile/reusable/arrow.dm

Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>

* Update code/modules/projectiles/projectile/reusable/arrow.dm

Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>

* Update code/modules/projectiles/projectile/reusable/arrow.dm

Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>

* Update code/modules/projectiles/projectile/reusable/arrow.dm

Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>

* Update code/modules/projectiles/projectile/reusable/arrow.dm

Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>

* Update code/modules/projectiles/projectile/reusable/arrow.dm

Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>

* Update code/modules/projectiles/projectile/reusable/arrow.dm

Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>

* Update code/modules/projectiles/projectile/reusable/arrow.dm

Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>

* Hardlight bow arrow embedding

* Ashwalker nest tweaks

* Balance

Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>

* Bow fixes and minor balance changes

* Im dum

* fix

* Update code/modules/projectiles/boxes_magazines/_box_magazine.dm

* reorganized crafting menu

aaaaaa

* huh

* fex

* removed broken code

Co-authored-by: Anvilman6 <54463777+Anvilman6@users.noreply.github.com>
Co-authored-by: Theos <theubernyan@gmail.com>
Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
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3 participants