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Adds digitigrade jumpsuit alts using ThatGuyPhil's icons #11744
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Did A LOT of things - Support for digi versions of alt uniforms - Readded and tweaked icons by ThatGuyPhil in "uniform sprites for digitigrade lizardpeople yogstation13#10931" - Added support for all the base file clothings - Probably some other stuff but my brain is a fine paste right now
Added more icons for various jobs: - Artist (not working) - Tourist - Clerk - Sig Tech - Mining Medic (not very good)
JamieD1
approved these changes
Jul 13, 2021
nmajask
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Jul 16, 2021
- Removed the flash from the Brig Physician's starting equipment - Removed security access for non-skeleton crew and weapon access from the Brig Physician - Added skillcapes - Updated the Infirmary in eclipse and omega - Added a wall mounted flash on box - Added an anesthetic tank and medical mask to the Brig Physician's locker - Added icons for potential future support for the changes in yogstation13#11744
Contributor
Author
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I think I finally figured out what the issue with the issue is with the footwraps, it appears that their icons are a bit too small and don't fully cover digi feet and, by extension, the jumpsuit. |
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Author
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Wait, why does my almost exclusively art PR not require a review from the art director? |
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Jul 18, 2021
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Oh, I was still working on stuff for this and waiting for Grimm's feedback |
nmajask
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Jul 19, 2021
- Fixed a bunch of typos and minor mistakes (thanks TheGamerdk for pointing most of them out) - Added support for yogstation13#11744 now that its merged - Fixed a merge conflict
JamieD1
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Aug 1, 2021
… (#11884) * Fixes some stuff - Removed digiversion and digiadjusted vars from _under.dm and any file they appear in as they are redundant - Added support to medsci, engi, security, and artist jumpsuits for digialts which I had finished but forgot to put into the PR... oops - Added digialts for wardens jacket and explorer's suit - Changed the footwrap icon so it fits digi feet. Only temperary until someone makes a resprite - Cleaned up some of my previous PRs * Removes the footwrap changes - Removes the footwrap as Footwrap re-sprite #11885 by cuackles has way better sprites than mine and to prevent a merge conflict with it. If that PR doesn't get merged, ill re-add the changes. * Fixes chaplains jumpsuit - Fixes chaplain's jumpsuit so it doesn't use the placeholder
adamsong
added a commit
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Aug 25, 2021
* Add files via upload * changed sigtech, tourist, and clerk icons added more detail to sigtech icon new tourist and clerk icons * Some more icon changes I uploaded the wrong file * applied grimm-hollowknight requested changes Adds new signal technician and paramedic hud icons and reverts clerk's back, all requested by grimm-hollowknight * ah, so thats why you reverted that change im dumb * why cant i merge upstream why github * Adds brig physicians Adds brig physicians as a new job. There are a lot of changes, but in short: - Added the job and many required things for it to work - Edited maps to add lockers, landmarks, and update the brig medbay - Added new clothing, PDAs, IDs, ect. * Fixed some stuff - Fixed some stuff I forget to change on some maps - Added new landmark icons * Removed Brig Physician's ability to be an antag Removed Brig Physician's ability to be antag and gave them a mindshield * Many requested changes - Removed the flash from the Brig Physician's starting equipment - Removed security access for non-skeleton crew and weapon access from the Brig Physician - Added skillcapes - Updated the Infirmary in eclipse and omega - Added a wall mounted flash on box - Added an anesthetic tank and medical mask to the Brig Physician's locker - Added icons for potential future support for the changes in #11744 * Another bunch of changes - Fixed a bunch of typos and minor mistakes (thanks TheGamerdk for pointing most of them out) - Added support for #11744 now that its merged - Fixed a merge conflict * Might fix one of the merge conflicts ahhhhhhhhhhhhhhh I had to redo ALL of the map changes, so that was fun * Should finally bring this back to a functional state Should fix some of the checks failing cause the Kilo file was messed up - Re-did the changes to Kilo - Fixed something I left in while testing stuff * Thought I fixed this - Fixes the Brig Physician's skill capes using the wrong job * Should fix wejengin2's issues with the maps Should fix most of wejengin2's issues with the map changes. - Changes all the emergency wall meds to normal wall meds - Might have fixed the APCs, but I don't know if I did it right - MapMerged Kilo - In Omega, I fixed the decals, added firelocks, and added vents/scrubbers in the brig infirmary - In Box, I re-added some of the missing items - In Delta, rearranged the lights and replaced them with tubes - In Meta, I moved the morgue tray into the unused space, moved the blood freezer into the office, and added a shelf in the infirmary * Should fix Kilo I redid all of the changes to Kilo * Fixes an issue with the upstream merge - For some reason the syndie icon change didnt save, so I fixed it - Updated the digialt stuff * Fixes the zombie hud sprite - Re-added the zombie hud icon by Cauckles * Adds some of adamsong's requested changes * Other part of adamsong's request Makes it so the brig physician only reports to the CMO * This seems important Updates the dme * Messes with access Made a bunch of changes, most of which were requested by adamsogm - Removed brig phys access from the warden -Added brig phys access to CMO and HoS - Moved brig phys access from sec to medical - Fixed the max skill cape * Revert "Removed Brig Physician's ability to be an antag" This reverts commit 53cc9cb. * Adds first-aid kits to sec offices * Reworks the eclipse infirmary * Adds alternate job names Adds alternate job names, just needs to be uncommented to work (I think) * Removed changes to warden.dm aaaaaaaah * fixes some stuff with test merges fixes some stuff with test merges I think * Fixes more test merge conflicts Fixes more test merge conflicts i think * Fixes my Geneva Convention violation Great, now my art is so bad it made me a war criminal * Revert "Merge branch 'master' of git://github.com/yogstation13/Yogstation into brigphys" This reverts commit 2bde593, reversing changes made to f7178ff. * Revert "fixes some stuff with test merges" This reverts commit 565fb9c. * Revert "Revert "Merge branch 'master' of git://github.com/yogstation13/Yogstation into brigphys"" This reverts commit 8fcb7e0. * should fix some stuff with job alt titles should fix some stuff with job alt titles * Should fix this mess Im so good at coding * Fixes more things - Fixed Brig Physician incorrectly be labeled as sec in many parts of the code - Fixed mining medic's cap being invisable - May have fixed the alternate job titles (I forgot to uncomment it) * Plasmameme outfit Adds plasmameme outfit * Rearranges some stuff in the box infirmary * Revert "Revert "Removed Brig Physician's ability to be an antag"" This reverts commit 3643959. * Fixes meta * Fix merge error Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com> Co-authored-by: Gabriel Adamson <adamson.g@gmail.com>
JamieD1
pushed a commit
that referenced
this pull request
Feb 2, 2022
* Add files via upload * changed sigtech, tourist, and clerk icons added more detail to sigtech icon new tourist and clerk icons * Some more icon changes I uploaded the wrong file * applied grimm-hollowknight requested changes Adds new signal technician and paramedic hud icons and reverts clerk's back, all requested by grimm-hollowknight * ah, so thats why you reverted that change im dumb * why cant i merge upstream why github * Adds brig physicians Adds brig physicians as a new job. There are a lot of changes, but in short: - Added the job and many required things for it to work - Edited maps to add lockers, landmarks, and update the brig medbay - Added new clothing, PDAs, IDs, ect. * Fixed some stuff - Fixed some stuff I forget to change on some maps - Added new landmark icons * Removed Brig Physician's ability to be an antag Removed Brig Physician's ability to be antag and gave them a mindshield * Many requested changes - Removed the flash from the Brig Physician's starting equipment - Removed security access for non-skeleton crew and weapon access from the Brig Physician - Added skillcapes - Updated the Infirmary in eclipse and omega - Added a wall mounted flash on box - Added an anesthetic tank and medical mask to the Brig Physician's locker - Added icons for potential future support for the changes in #11744 * Another bunch of changes - Fixed a bunch of typos and minor mistakes (thanks TheGamerdk for pointing most of them out) - Added support for #11744 now that its merged - Fixed a merge conflict * Might fix one of the merge conflicts ahhhhhhhhhhhhhhh I had to redo ALL of the map changes, so that was fun * Should finally bring this back to a functional state Should fix some of the checks failing cause the Kilo file was messed up - Re-did the changes to Kilo - Fixed something I left in while testing stuff * Thought I fixed this - Fixes the Brig Physician's skill capes using the wrong job * Should fix wejengin2's issues with the maps Should fix most of wejengin2's issues with the map changes. - Changes all the emergency wall meds to normal wall meds - Might have fixed the APCs, but I don't know if I did it right - MapMerged Kilo - In Omega, I fixed the decals, added firelocks, and added vents/scrubbers in the brig infirmary - In Box, I re-added some of the missing items - In Delta, rearranged the lights and replaced them with tubes - In Meta, I moved the morgue tray into the unused space, moved the blood freezer into the office, and added a shelf in the infirmary * Renames yogstation Renames yogstation to yogsbox, this time with less merge conflicts and unintended changes. * Revert "Merge branch 'yogstation13-master' into rename-box2" This reverts commit 8023f3b, reversing changes made to 0ea447c. * aaa aaa * Revert "aaa" This reverts commit d9843df. * does this work? aaa * this might be important Reverts the removal of box
JamieD1
added a commit
that referenced
this pull request
Jun 11, 2022
…mboo walls, stools, benches, recolours and resprites existing bamboo items" and other assorted Bee PRs [IDB IGNORE] (#13634) * Add files via upload * changed sigtech, tourist, and clerk icons added more detail to sigtech icon new tourist and clerk icons * Some more icon changes I uploaded the wrong file * applied grimm-hollowknight requested changes Adds new signal technician and paramedic hud icons and reverts clerk's back, all requested by grimm-hollowknight * ah, so thats why you reverted that change im dumb * why cant i merge upstream why github * Adds brig physicians Adds brig physicians as a new job. There are a lot of changes, but in short: - Added the job and many required things for it to work - Edited maps to add lockers, landmarks, and update the brig medbay - Added new clothing, PDAs, IDs, ect. * Fixed some stuff - Fixed some stuff I forget to change on some maps - Added new landmark icons * Removed Brig Physician's ability to be an antag Removed Brig Physician's ability to be antag and gave them a mindshield * Many requested changes - Removed the flash from the Brig Physician's starting equipment - Removed security access for non-skeleton crew and weapon access from the Brig Physician - Added skillcapes - Updated the Infirmary in eclipse and omega - Added a wall mounted flash on box - Added an anesthetic tank and medical mask to the Brig Physician's locker - Added icons for potential future support for the changes in #11744 * Another bunch of changes - Fixed a bunch of typos and minor mistakes (thanks TheGamerdk for pointing most of them out) - Added support for #11744 now that its merged - Fixed a merge conflict * Might fix one of the merge conflicts ahhhhhhhhhhhhhhh I had to redo ALL of the map changes, so that was fun * Should finally bring this back to a functional state Should fix some of the checks failing cause the Kilo file was messed up - Re-did the changes to Kilo - Fixed something I left in while testing stuff * Thought I fixed this - Fixes the Brig Physician's skill capes using the wrong job * Should fix wejengin2's issues with the maps Should fix most of wejengin2's issues with the map changes. - Changes all the emergency wall meds to normal wall meds - Might have fixed the APCs, but I don't know if I did it right - MapMerged Kilo - In Omega, I fixed the decals, added firelocks, and added vents/scrubbers in the brig infirmary - In Box, I re-added some of the missing items - In Delta, rearranged the lights and replaced them with tubes - In Meta, I moved the morgue tray into the unused space, moved the blood freezer into the office, and added a shelf in the infirmary * Bows, bamboo, and bones Ports the stuff * Before i get yelled at * ack * Some sprites I forgot to save * Syndicate bow * Map changes * Other bee ports This might be a bit too much to add * Fixes invisible bows in Fastdmm2 and a build error * oops * Some tweeks/fixes * More stuff Added more footwraps, ported tribal skirts, and fixed hardlight bows * merg * oops * aaa * Gramger Thanks Anvilman Co-authored-by: Anvilman6 <54463777+Anvilman6@users.noreply.github.com> * Revert "Merge branch 'yogstation13-master' into tribal-crafting-port" This reverts commit b0396f5, reversing changes made to 3085d93. * Revert "Merge branch 'tribal-crafting-port' of https://github.com/nmajask/Yogstation-But-Worse into tribal-crafting-port" This reverts commit 3296724, reversing changes made to b0396f5. * Fix * More fix * removes some stuff for now * fixed dart guns * Embed stuff pain * Update code/game/objects/items/stacks/sheets/sheet_types.dm Co-authored-by: Theos <theubernyan@gmail.com> * ADMIN LOG: A * fixes * pain * less debug * Readd the changes * balance * hardlight bow stuff * bamboo * starting recipes and stuff * More clothes Ports some stuff * Adds the clothing to the map * balance * Slug fix * MELEE! * Crossbows * Update code/modules/projectiles/projectile/reusable/arrow.dm Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com> * Update code/modules/projectiles/projectile/reusable/arrow.dm Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com> * Update code/modules/projectiles/projectile/reusable/arrow.dm Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com> * Update code/modules/projectiles/projectile/reusable/arrow.dm Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com> * Update code/modules/projectiles/projectile/reusable/arrow.dm Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com> * Update code/modules/projectiles/projectile/reusable/arrow.dm Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com> * Update code/modules/projectiles/projectile/reusable/arrow.dm Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com> * Update code/modules/projectiles/projectile/reusable/arrow.dm Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com> * Update code/modules/projectiles/projectile/reusable/arrow.dm Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com> * Update code/modules/projectiles/projectile/reusable/arrow.dm Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com> * Update code/modules/projectiles/projectile/reusable/arrow.dm Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com> * Update code/modules/projectiles/projectile/reusable/arrow.dm Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com> * Update code/modules/projectiles/projectile/reusable/arrow.dm Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com> * Update code/modules/projectiles/projectile/reusable/arrow.dm Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com> * Update code/modules/projectiles/projectile/reusable/arrow.dm Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com> * Update code/modules/projectiles/projectile/reusable/arrow.dm Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com> * Update code/modules/projectiles/projectile/reusable/arrow.dm Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com> * Update code/modules/projectiles/projectile/reusable/arrow.dm Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com> * Hardlight bow arrow embedding * Ashwalker nest tweaks * Balance Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com> * Bow fixes and minor balance changes * Im dum * fix * Update code/modules/projectiles/boxes_magazines/_box_magazine.dm * reorganized crafting menu aaaaaa * huh * fex * removed broken code Co-authored-by: Anvilman6 <54463777+Anvilman6@users.noreply.github.com> Co-authored-by: Theos <theubernyan@gmail.com> Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com> Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
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Github documenting your Pull Request
While looking through some of the old PR's, I stumbled into "uniform sprites for digitigrade lizardpeople #10931" by ThatGuyPhil. So I readded it and made it kinda work.
I have updated and added a few new icons that weren't in the original PR, but there are still many uniforms that need digi alts (Any that are in yogstation/icons/mob/ have not been touched). I will try to continue adding/updating important ones and will add any given to me of they work. The code is not very good, but it does function.
Due to the scope of this PR, I have done very limited testing and there are likely many issues that I have not found.
Here is an example of it working (It was taken before I fixed some stuff):

Here are some newer image:

I have done some more testing and have tried some things that I thought would break the code. Luckily I found much fewer errors than I thought I would, for example I thought wearing a hardsuit or wearing a uniform casually would cause major issue but they didn't. The current list of issues I have found are:
Jobs That Still Need Digi Uniform Sprites:
Job Uniforms That Have Bad or No Implementation of Digi Sprites:
Wiki Documentation
As far as I am aware, this shouldn't require changing anything in the wiki, but I could be wrong.
Changelog
🆑
imageadd: Readded icons from ThatGuyPhil's "uniform sprites for digitigrade lizardpeople" #11017 and added/updated some
experimental: Added support for digitigrade uniforms
/:cl: