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Adds Brig Physicians #11776
Adds Brig Physicians #11776
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added more detail to sigtech icon new tourist and clerk icons
I uploaded the wrong file
Adds new signal technician and paramedic hud icons and reverts clerk's back, all requested by grimm-hollowknight
why github
Adds brig physicians as a new job. There are a lot of changes, but in short: - Added the job and many required things for it to work - Edited maps to add lockers, landmarks, and update the brig medbay - Added new clothing, PDAs, IDs, ect.
- Fixed some stuff I forget to change on some maps - Added new landmark icons
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Sleeper is big |
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Sleeper is big Also, how is this intended to work with validhunting aspect? |
As alexkar said in #development-public, it would most likely only used on prisoners and would require sec to cooperate to work, so it probably wouldn't be too big.
If your talking about can they arrest, the way I intended it to work was that they weren't allowed to do security's job for them and should only use the provided flash for protection, but that is more of a rules issue that the staff would have to decide if this gets merged. |
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I don’t like the idea of separating sec and medical by giving sec almost equal equipment to medbay |
The brig has no where near the amount of equipment as medbay, they dont have the equipment to deal with diseases, husked people, organ or limb loss, or cell damage, most of which is fairly common, even more so with sec. There are also some common medical equipment like stasis beds that aren't there too. |
Removed Brig Physician's ability to be antag and gave them a mindshield
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Not sure if APCs and windows work very well together. Might want to move the APC on delta if you haven't already? |
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Debatable on how much the sunglasses and flash are really needed, they increase the validhunt capability of them by quite a bit, they can always just work with security to heal unruly prisoners. |
If it's not roundstart gear they can still easily get it themselves given they're in the brig, see also: detective, lawyer. A quick run to medbay and two requisitions from the warden and there you go, you've got both Also:
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Think its just a visual issue, it is supposed to be on the wall above it and that's what it looks like in dm
They should have some way to protect themselves and shouldnt need to relly on sec to heal unruly prisoners. As many non-sec jobs (All heads and robo) and all sec job have access to flashes, they seem like the best tool for it. They also should have flash protection as they commonly will be around wall flashes and whatever those ones that are found in the armory. Also, if they are valid hunting as the brig physician, that will most likely be against the rules.
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Regarding the debate on sunglasses / the flash, in my view it might be better for them to have one or the other. Security Officers, to my knowledge, don't start with both, and they're arguably in more varied and potentially dangerous situations than a Brig-based MD would be. Having one or the other cuts the potential validhunting, and makes them not flashproof and able to flash. Something to explore might be letting them keep their sunglasses, and putting a wall mounted flash with an ID-locked button somewhere in the room, so they can control unruly individuals in their own domain and nothing more. And on the lack of anesthetic, perhaps a tank and mask could be put in the brig physician locker to unify all map configuration in having a set? |
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- Fixed Brig Physician incorrectly be labeled as sec in many parts of the code - Fixed mining medic's cap being invisable - May have fixed the alternate job titles (I forgot to uncomment it)
Adds plasmameme outfit
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They shouldn't be able to be antag. Giving roundstart antags brig access is a horrible idea, and I feel like they should also be mindshielded so they're not an easy conversion target |
Lawyer |
Lawyers have access to like, one door and sec usually doesn't even care for them enough to trust them at all |
Brig phys has access to the same number of sec doors as the lawyer, they just also have medical access which is what is needed for the brig phys room. Additionally, by removing the mindshield and making antag eligible, helps discourage brig phys from being a sec officer. |
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Oh, you guys are already talking about it. I guess it's not a bug. Hrmmm |
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After thinking about it I am going to have to shoot down brig physician. My issue is that it's problematic to increase the odds along with lawyers that we will have an antag with brig access, this is unhelpful and contradicting the purpose of why I supported brig physician. |
This reverts commit 3643959.
Github documenting your Pull Request
Adds a new job, a Brig Physician. Their job is to treat prisoners and officers, preform surgeries, recover dead officers, and generally help sec with medical issues. Basically, they are a mining medic but for sec. While they have access to the brig and have a flash they are not a security officer and should help officers, not do their job for them. They can not arrest people or hunt for antags unless the situation is dire (ie nukies are attacking). They should follow the orders of the HoS and warden when it comes to security matters, and the CMO when it comes to medical ones. This job is based on the one on Bee Station, so look to that for a more in depth description of the job.
Why?
Job Details
Here is an overview of the attributes
One issue with the Brig Physician is how does it work with antags. For example, Paradise and the original Brig Physician on Bee has it function as a sec officer (mindshielded and exempt from antag roles), while the current implementation of the Bee version makes it act as a normal role. For this PR, I did the latter and just had it function as a normal job, but if the former is preferred I can implement that.
Equipment
When staring, they have:
Here is a picture of them wearing their starting gear:

In the infirmary, there is a secure locker. within it is:
Map Changes
There are numerus changes to maps, but as I have no experience with mapping, some changes might not work or could be bad. First off, I added landmarks for the brig physician (usually in the brig infirmary), but more importantly I changed most brig infirmaries. Most of the time, the changes are as follows:
Here is a more in depth list of changes with pictures:
Box: Basically what I said before, but with the removal of a bed to make space

Meta: Has the most changed, adds a new room that is the office for the Brig Physician that replaces some of maints that contains a morgue tray, Brig Physician's locker, blood freezer, and camera console

Delta: Mainly separated the Infirmary from the brig

Kilo: Basically the same as the changes to box

Misc Changes
Issues/To Do
Wiki Documentation
Assuming this PR doesn't immediately get shot down, ill begin working on a wiki page for the Brig Physician on my user page on the wiki, This can be transferred to its own page if it gets full merged and can act as a temporary guide if its test merged. Other than that, there are the map changes, misc changes, and a bunch of other thing that would need to be updated.
Changelog
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rscadd: Added the Brig Physician as a new job
tweak: Tweaked the infirmary in the brig in multiple maps
tweak: Mining medics now start with their jackets, have a custom PDA color, and have their own hat
/:cl: