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Mining Rework 1.5 - Okay now lets blow things up! #14173
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Anvilman6
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My main goal is to blow up and then act like I don't know nobody
Surely putting more explosives in the hands of miners would never go wrong.
Co-authored-by: Anvilman6 <54463777+Anvilman6@users.noreply.github.com>
Co-authored-by: Anvilman6 <54463777+Anvilman6@users.noreply.github.com>
Anvilman6
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Back by unpopular demand: me
Co-authored-by: Anvilman6 <54463777+Anvilman6@users.noreply.github.com>
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Were you supposed to remove the empty icon? |
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KillerOrcaCora
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Everything looks alright sprite wise.

Document the changes in your pull request
Multiple changes to the plasma magmite/lavaland cycle.
Use these on a valid PKA/plasma cutter and it will turn them into their mega versions. Beware, as they go inert in 10 minutes, losing their glow and no longer being useful. You can restore this by returning to the world anvil and using them on the anvil again.
regular (green) mining charges stay the same, while lesser charges get a far smaller radius, and mega gets a bigger one.
Wiki Documentation
All of this.
Changelog
🆑 ToasterBiome, LazennG, Chubbygummibear, UselessTheremin, tatax, cuackles, stwordcitizen
tweak: moves world anvil to it's own always spawning ruin in lavaland
tweak: reworks how the world anvil functions
rscadd: adds magmite upgrade parts and moves upgrading functionality to it
rscadd: adds mega plasma shotgun
rscadd: adds two new mining charges
rscadd: adds new mining research based around magmite
rscadd: adds bag of lesser mining charges for voucher
experimental: shuffles around when you get mining charges/which kind
/:cl: