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@ghost ghost commented Jul 5, 2022

Document the changes in your pull request

https://forums.yogstation.net/threads/50-add-new-racial-martial-arts-ss13-server.22144/

I am planning to make from it only preternis, plasmamen and podpeople arts, because I simply don't know how to do pounce thingies(and also I don't like races that are just based on alredy existing animals/insetcs(and also lizard martial art from that bounty and also some parts of the "nonlethal" martial art were already made(respectively flying fangs and reworked cqc))), so instead of 50 dollars I think that 24 dollars will be ok(The bounty says that 8$ for each martial art).

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🆑 SuperSlayer
rscadd: Adds three new martial arts
/:cl:

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@Mqiib
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Mqiib commented Sep 5, 2022

Ok putting this here just so I can keep track of it. You don't actually have to make these changes but these are just balance changes I'll do later once this is full merged

Plant martial art:

  • reduce splinter damage and removal timer
  • make the vine grab ability 3 tile range and always knock down (3 seconds)
  • increase block chance on the active block to 75% so it's more consistent and actually conveys an advantage
  • give some kind of slow or SOMETHING to the second hit of choke combo because its way too easy to break out of. Maybe just a short 1 or 2 second stun to get it going since it's on the second hit anyways OR make the grab harder to break out of
  • get a different icon for the scroll (a leaf/wooden plank?) and name it something else in the uplink like "garden warfare [thing]"

No bugs found after second testing on the plant combo!

For the preternis one

  • reduce sodium thiopentol to 4 units since 8 is a guaranteed knockout without immediate intervention

Plasmeme martial art

  • not enough testing, but from what i can tell the fire immunity duration should be longer so you dont get rekt
  • probably should have a vent combo that resets your body temp (and maybe heals some burn damage based on temp?)

Anyways this is EXCELLENT so thank you for PRing these!

@Silahnus Silahnus mentioned this pull request Sep 6, 2022
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@Mqiib
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Mqiib commented Sep 19, 2022

ok messing around with the plasma man one the thing that checks for a helmet doesnt work but i
m not too concerned about that, could probably just let that one go. Life force succ doesnt heal brute though, which I'll fix if you dont get to it before it's merged (please merge this eventually jamie i want to do more work)

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@JamieD1 JamieD1 merged commit ea5da41 into yogstation13:master Oct 1, 2022
@Yogbot-13 Yogbot-13 added the Feature This adds new content to the game label Oct 1, 2022
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7 participants