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Syndicate Objective Manifestation System (SOMS) #15579
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oooo |
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This sound interesting. |
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Assasination should count as a medium objective |
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this is a cool idea but im not so sure on the balance implications. Doing 1 medium/hard mission can allow you to easily cross the TC threshold for a lot of things that are otherwise very difficult to get. You'd need to be an IAA and kill some targets, gamble all your TC on being a contractor, or manage to link up and borrow TC from another traitor (or steal it). This however seems to have virtually no risk and if the given objective is an easy one to get for you in the current round, it can be very powerful. If you don't like the objective, as far as I know you can just choose to completely ignore it. Even though you wont get any extra TC you wont specifically lose anything from not going with it. I think a better idea would be to integrate this with the contractor stuff thats already in place since it has much of the same idea anyways and would keep it so that you actually risk stuff for extra TC. TL;DR |
*shrug I guess the only issue is that it could be too free of a objective which allows you to start with 27 tc instead of the normal 20. Sorta like syndie bounties on low pop |
That's why the objectives are sorted by difficulty. All of the 'hard' objectives are very respectably difficult objectives. |
still dont get blueprints as hard ngl |
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Seems like too much TC imo |
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I like this |
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If I'm reading this right, a potential 12-15 tc added on if you get all folders with good rng. I'm just not a fan of it because bounties exist currently and that the risk seems kinda small unless you roll extremely bad. |
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Balance Council:
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HD reopen, testmerging |
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No way yog progtot |
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overpowered free tc reskinned syndicate bounties for free no emag purchase required |
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Folders can spawn in non-station areas like the syndicate research outpost on icemoon. It happened twice in one round to @Yarinoi |
Majkl-J
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Spawns should be limited to /area/station subtypes
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to be completed at a later date |




Document the changes in your pull request
Adds a new category to the uplink with 4 options:
Easy objectives will reward 2-3 TC
Medium objectives will reward 3-5 TC
Hard objectives will reward 5-7 TC
Easy Objectives
Medium Objectives
Hard Objectives
Each option has a 50% chance of appearing/not appearing and only have one use.
"Purchasing" one of these will notify online admins and start a 1 minute timer.
If an admin is online, they will have the option to override your objective with their own custom objective, and they will be able to choose their own difficulty rating.
Once the 1 minute timer expires or an admin creates an objective, you will be notified.
Your objective will come in form of a folder of a random color on a random safe turf in the station where no one can currently see it. It is up to you to get to it.
You will be told where and what color the folder is.
If another syndicate gets ahold of your folder, they will be able to complete the objective just as you would have. You can use this to steal or cooperate with others.
Once you have completed the objective, you should hit the Check Completion button.
If the objective is complete, the folder will give you your reward and add the objective to your objectives list (so you don't abandon it after).
If the objective is incomplete, the folder will scold you.
If the objective is admin-handled, admins will be notified of your request and either confirm or deny the action. You will be alerted to their action by a beep and if they confirm, the objective will be marked as complete and you will be able to redeem the objective as normal.
Visual Aid
1 minute later...
Changelog
🆑
experimental: Added objective requesting system for Syndicates
bugfix: Fixed a bunch of objectives runtiming if they couldn't find what they wanted
tweak: Made caplaser objective 10 difficulty from 5
tweak: Made captain's jetpack objective 10 difficulty from 5
tweak: Made nuke disk objective 15 difficulty from 5
tweak: Made reflective vest objective 5 difficulty from 3
/:cl: