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Deletes syndicate bounties #21471
Deletes syndicate bounties #21471
Conversation
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Syndicate bounties were the alternative to the absolute bs that were null crates. |
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wholly support this if #15579 gets merged |
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We've come full circle. TC bounties aren't mandatory for optimal traitor play but it's pretty clear that this is done because some players are once again doing nothing but min-maxxing their antag rounds via this. I dont remotely support the idea of removing this because a few players are once again causing issues by over doing it. |
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we should just ban people we dont like |
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There is honestly a simple way to stop all this. |
The way to improve them is removing this and adding ynot's pr |
Ah yes free bounties that come with your uplink, what is this Uno? I don't think its better to allow traitors roundstart potentially get more TC for mediocre missions really. At least with this you have to either go to supply, be a supply job role or build your own machine and still have to use the transport shuttle so you're stuck to one spot. Whereas... Ynots, its go to location you know about and hope sec dont meta it or traitors arent an asshole.... |
Deletes syndicate bounties
Why is this good for the game?
It should be difficult for traitors to get over 20tc, this isn't a particularly interesting way for them to do it either
it's only really used by the "gamer" traitors trying to get insane setups only possible with more than 20tc which is not what we're wanting to encourage our antag players to do
Testing
gotta
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rscdel: Syndicate bounties
/:cl: