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Gunlights are back (probably) #17773
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ill be able to test this when im not at my real job. |
ThatLing
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Feb 3, 2023
Co-authored-by: Ling <lingbleed@gmail.com>
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I think the code ALSO handled the light movement itself, and I just forgot to remove that bit since its handled elsewhere |
ThatLing
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Feb 3, 2023
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You removed the set_light_on and didn't add the vars
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I reckon thats all thats needed |
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The light is handled elsewhere, all this is doing is handling the item overlay, so i removed the set_light_on stuff completley |
ThatLing
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Feb 3, 2023
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don't think knife is shown on the PKA either, but that can be a different PR |
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Not gonna lie, I have no idea if this works right now, I am just guessing, but it seems like this was the issue.
a certain SOMEONE, not naming names (ling) might have removed our gunlight overlay sytem when updating our lighting to be not shit in #17271
Also closes #17474
thanks ynot for pointing out where the issue came from
Anyways, hopefully this fixes that.
Changelog
🆑
bugfix: Gunlights fixed
/:cl: