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@MajManatee
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@MajManatee MajManatee commented Feb 3, 2023

Document the changes in your pull request

Not gonna lie, I have no idea if this works right now, I am just guessing, but it seems like this was the issue.
a certain SOMEONE, not naming names (ling) might have removed our gunlight overlay sytem when updating our lighting to be not shit in #17271
Also closes #17474

thanks ynot for pointing out where the issue came from
Anyways, hopefully this fixes that.

Changelog

🆑
bugfix: Gunlights fixed
/:cl:

@Yogbot-13 Yogbot-13 added the Fix This fixes an issue. Please link issues in fix PRs label Feb 3, 2023
@MajManatee
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ill be able to test this when im not at my real job.

@MajManatee MajManatee requested a review from ThatLing February 3, 2023 19:01
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I think the code ALSO handled the light movement itself, and I just forgot to remove that bit since its handled elsewhere

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You removed the set_light_on and didn't add the vars

@MajManatee MajManatee requested a review from ThatLing February 3, 2023 20:01
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I reckon thats all thats needed

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The light is handled elsewhere, all this is doing is handling the item overlay, so i removed the set_light_on stuff completley

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Moltijoe commented Feb 5, 2023

don't think knife is shown on the PKA either, but that can be a different PR

@Moltijoe Moltijoe merged commit 2aace4f into yogstation13:master Feb 5, 2023
Yogbot-13 added a commit that referenced this pull request Feb 5, 2023
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Seclite isn't shown on pKA after being affixed to pKA

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