This repository was archived by the owner on May 22, 2025. It is now read-only.
Cyborgs now have TRAIT_FORCED_STANDING #19545
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Document the changes in your pull request
Cyborgs now start with
TRAIT_FORCED_STANDINGin order to counteract the forced resting that was caused by the #18514. The forced rest caused projectiles to be shot over dead Cyborgs and forced those who dragged any dead Cyborg to be slowed down as if they were dragging someone that was sideways.Tested in local as dead cyborgs are no longer walk through and you can shoot/throw stuff at their dead body instead of over.
Changelog
🆑
bugfix: Cyborgs are no longer mysteriously lying down even though their sprite appears to be standing up.
/:cl: