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@Runian Runian commented Jul 6, 2023

Document the changes in your pull request

Cyborgs now start with TRAIT_FORCED_STANDING in order to counteract the forced resting that was caused by the #18514. The forced rest caused projectiles to be shot over dead Cyborgs and forced those who dragged any dead Cyborg to be slowed down as if they were dragging someone that was sideways.

Tested in local as dead cyborgs are no longer walk through and you can shoot/throw stuff at their dead body instead of over.

Changelog

🆑
bugfix: Cyborgs are no longer mysteriously lying down even though their sprite appears to be standing up.
/:cl:

@Yogbot-13 Yogbot-13 added the Fix This fixes an issue. Please link issues in fix PRs label Jul 6, 2023
@Runian Runian changed the title Fixes bug caused by antag pr which made dead Cyborgs act as if they're lying down. Cyborgs now have TRAIT_FORCED_STANDING to prevent dead Cyborgs from mysteriously resting Jul 9, 2023
@Runian Runian changed the title Cyborgs now have TRAIT_FORCED_STANDING to prevent dead Cyborgs from mysteriously resting Cyborgs now have TRAIT_FORCED_STANDING Jul 9, 2023
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ok

@ToasterBiome ToasterBiome merged commit 106caa6 into yogstation13:master Jul 10, 2023
Yogbot-13 added a commit that referenced this pull request Jul 10, 2023
@Runian Runian deleted the deadborg-fixprone branch July 11, 2023 21:54
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4 participants