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Removes do_atom, do_after_mob and do_mob (also interaction key stuff) #19813
Conversation
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Stacking actions is extremely important to medical. CPR for example, is near useless since it's like 4 times slower than before. It ruins the tempo, and it used to have the perfect tempo of real CPR. I don't see why you would even need to remove it. Chaining actions allowed you to keep a continuous flow, even when the server has a lag spike. A flow, that for med, can mean life or death. |
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can you add an exception for advanced roasting stick. stacking 1287037819 actions to make a supermatter-grilled supermatter-grilled supermatter-grilled supermatter-grilled supermatter-grilled supermatter-grilled supermatter-grilled supermatter-grilled supermatter-grilled supermatter-grilled supermatter-grilled supermatter-grilled supermatter-grilled supermatter-grilled supermatter-grilled supermatter-grilled sausage is funny and i want it |
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😦 |
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LET ME WALK AND EAT AT THE SAME TIME |
This reverts commit abcca7e.
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awful pr i cant wait for it to take 5x10^28 years for me to cpr away the oxygen damage of someone i just defibbed this may help coders in some way but its awful for the people who actually play the game. surely theres a way of doing whatever you wanted to do without this shit. |
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Idk if you're still just playing on the first commit or what but both those things were addressed |
oh nice |
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You can't draw bows while moving. Pretty sure you could draw bows while moving before |
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Bows fixed, i read the code wrong and accidentally swapped it backwards. |
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Horror soul suck gets cancelled when the host moves which makes it half impossible to do your objective. It's not supposed to be cancelled. |
Document the changes in your pull request
Removes
do_atom,do_after_mobanddo_mob, merging it all intodo_after.Also adds interaction keys, so people can (generally) no longer stack multiple progress bars on stuff
This helps massively in maintainability, as these 4 things are all copy pastes of eachother, and there's not much reason to keep them all around when they all essentially do the same thing.
It also makes adding new instances of it way easier.
What is a do_after
Nearly anything in-game that uses progress bars (like surgery) used to be stackable.
With interaction keys, you can only do one interaction on a thing at a time. Example; this removes being able to do surgery on multiple limbs at once.
Wiki Documentation
You can no longer stack do afters, if that's a thing in surgery or something.
Changelog
🆑 JohnFulpWillard & Mothblocks
bugfix: Removes being able to stack do_afters on things (like surgery on several limbs on the same person).
rscdel: Removed do_mob, do_after_mob and do_atom.
tweak: You now do CPR faster after the first attempt.
/:cl: