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Reworks Sleeping Carp #22373
Reworks Sleeping Carp #22373
Conversation
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if you miss the kick do you get a knockdown ? |
No, but you can't attack for a short time after if you miss. |
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Will a holographic, color changing carp sprite pop up real quick after completing a move? If not, why :(? |
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isnt the point of sleeping carp to force people into melee combat if focus drains when they arent in combat for 2 seconds it just makes it cqc with extra steps after security knows you have the martial you have no way of dealing with ranged weapons unless you run at them while the martial art user cant use guns |
That's what the flying kick is for, it easily closes the distance almost immediately and knocks them down if you land the hit. |
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also isnt this like really similliar to ultra violence both have to fight to gain style/focus and lose it without being in combat |
They do different things. Focus cancels out incoming damage and reflects projectiles, ultra violence's style increases speed and at high levels allows dual-wielding the revolvers. |
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do you gain focus by using the bo staff with the martial art? |
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interesting |
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The Flying Kick move in the image for recalling teachings says left click but last time I disarmed someone I think it was right click. |
Document the changes in your pull request
Completely overhauls the sleeping carp martial art with a new moveset and mechanics. This will likely need some balance testing before being ready.
Innate:
Focus:
Basic Hits:
Flying Kick:
Suplex:
Stomach Knee:
Wrist Wrench:
Elbow Drop:
Why is this good for the game?
Currently sleeping carp grants free immunity to bullets and a grab that makes you automatically win any 1v1. This is not a good recipe for a balanced martial art, and should have been reworked ages ago to account for the removal of tasers and one-hit batons.
Testing
flying_back_kick.mp4
Spriting
(Transparency scales with focus level)

Wiki Documentation
On the list of syndicate items under sleeping carp, change the recall teachings section to match this:
Changelog
🆑
experimental: Completely reworked sleeping carp, exact details can be found on github or by using "recall teachings" in-game.
imageadd: Added a shield overlay effect to indicate a sleeping carp user's focus level.
/:cl: