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Enemy health and dying #6

@Autofire

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@Autofire

We'll need to be able to track enemy HP. I haven't listed this as depending on the #1 or #3 because all this stuff should be testable without any enemies or players.

  • Enemies should be able to be damaged by the player's attacks. (Which are not confined to a grid; hit detection will be using Unity's normal collider system.)
  • When an enemy is hit, there should be some kind of visual effect to make it clear that specifically they got hit.
  • When an enemy dies, some sort of effect (beyond just vanishing) should exist.

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visualHas to do with models, effects, etc.

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