Pass correct draw strength for EntityShootBowEvent#12308
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Owen1212055 merged 5 commits intoPaperMC:mainfrom May 2, 2025
Merged
Pass correct draw strength for EntityShootBowEvent#12308Owen1212055 merged 5 commits intoPaperMC:mainfrom
Owen1212055 merged 5 commits intoPaperMC:mainfrom
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lynxplay
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May 2, 2025
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Generally LGTM, it is missing paper comments in like every file patch tho 😅
Owen1212055
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May 2, 2025
lynxplay
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May 2, 2025
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Fixes #10640.
After testing, the broken behavior started in 1.20.5. In 1.20.4,
EntityShootBowEvent#getForceworked as expected, returning a draw strength of[0, 1]for bows, and1for crossbows.Additionally, a constant
0.8was passed for force inAbstractSkeleton#performRangedAttackandIllusioner#performRangedAttack. After checkingRangedBowAttackGoal, which calls the method with:Which prompted changing it to passing the
distanceFactorparameter as the force.