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@gajop gajop commented Jul 13, 2019

WIP: Still not ready for merge (has conflicts among other things).

GoogleFrog and others added 30 commits March 20, 2019 23:16
Fixes game loading in non-fullscreen mode on windows 7 when using a windowed lobby with a non-zero offset
Set top left corner of fullscreen and manual fullscreen
[Campaign] Replaced Tankfac mission (planet 41)
Improve performance by comparing x,y against unscaled values and passing scaled dimensions to screen.
Lobby - Bugfix for High CPU at non-100% scale
Unlock everything on a planet regardless of whether the planet was already unlocked.
GoogleFrog and others added 27 commits May 29, 2019 13:03
…nemies on planet 29 not to self-destruct when their loss condition is met.
…rces, available builder and battlefield situation allows.

2. AI protects antinuke with a ring of lotus+faradays against paralyze (widow) attacks.
3. AI is much more likely to reinforces groups of turrets (of various kinds) with Faraday.
4. If completed everything that adds up to AI base and at late game stage, AI builds nuke silo in base (resources permitting) much earlier than more costly other superweapons.
… Easy

1a. Hard and Brutal limit antinukes to 2
1b. Easy and Normal limit antinuke to 1

2. AI consider having at least single heavy radar sensible thing past mid-game (can still have more, as before, but will aim to have at least one, in base, before commiting to long range projects). It considers such additional radar only if economy permits.
2a. Brutal AI might add Heavy Radar to porcupine nests too, after finishing everything else that it wishes to build in them.
2b. Easy and Normal AI consider heavy radar only after finishing other porcupine/base stuff.

3. configversion.json bumped to trigger update.
Improvements to CircuitAI - Brutal, Hard, Normal, and Easy.
…ild one antinuke per AI player added to game, so it still ends with more than it (probably) needs, anyway.
Changed number of Antinukes for Hard and Brutal to 1 (from 2)
Improved descriptions
Now requires destruction of turrets protecting artefacts
Increased difficulty scaling
Enemy AI can no longer build extra Spider Factories (vital unit type).
Revamping Funnelweb mission for the new Funnelweb
Tweaks to the Phoenix mission:
 * Added another metal generator and caretaker for the player.
 * Removed some enemy Stardusts and replaces others with with Lotus.
 * Added two Gauss to the ally defenses.
 * Removes many enemy Pylons to make their grid easier to disconnect.
@gajop gajop merged commit ca8446f into Spring-Chobby:master Jul 13, 2019
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7 participants