Add Connection animation with delay timers#272
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johnny9 wants to merge 2 commits into
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jarolrod
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Feb 22, 2023
jarolrod
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Mar 1, 2023
| m_connecting_start_angle = decrementGradientAngle(m_connecting_start_angle); | ||
| } | ||
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| void BlockClockDial::paintBackground(QPainter * painter) |
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one thing we can lump in here, since this is introducing the idea of connected into this component, is some logic to only draw the background when connecting. Right now the dial can draw blocks or some of the progress while it is connected.
diff --git a/src/qml/components/blockclockdial.cpp b/src/qml/components/blockclockdial.cpp
index 07f2af85d..63e83ff4d 100644
--- a/src/qml/components/blockclockdial.cpp
+++ b/src/qml/components/blockclockdial.cpp
@@ -252,9 +252,9 @@ void BlockClockDial::paint(QPainter * painter)
return;
}
- if (synced()) {
+ if (synced() && connected()) {
paintBlocks(painter);
- } else {
+ } else if (!synced() && connected()) {
paintProgress(painter);
}
}
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Going with the "Grow" animation |
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An extension of #261 with a 5 second delay and limited to 60fps