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Octorun Js #599
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Octorun Js #599
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…torun Build octorun before anything else in appveyor
…d-octorun Removing Octokit
# Conflicts: # src/GitHub.Api/Authentication/Keychain.cs
…user-agent # Conflicts: # src/GitHub.Api/Tasks/OctorunTask.cs
As per #621 we are treating the 422 status code as a signal that the password should be used as the token.
…contents-path Adding a field in Environment to locate Unity's content's path
Providing Octorun JS with a user agent
…o fixes/octorun-refactor-authentication # Conflicts: # octorun/src/authentication.js # octorun/src/bin/app-login.js # src/GitHub.Api/Tasks/OctorunTask.cs
…authentication Refactoring Octorun output and authentication.js
shana
approved these changes
Mar 15, 2018
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Due to the TLS changes recently introduced in github.com
We are providing a new means to access the GitHub API for the purposes of:
We are also providing the means to report usage metrics.
The means is via a node application written to support node 0.12.7.
This is the version of nodejs that ships with Unity 5.4.
We are also using a version of octokit/rest.js that has been transpiled to run on nodejs 0.12.
https://github.com/gr2m/octokit-rest-for-node-v0.12 provided to us by @gr2m (:wave: thanks)
There is
OctorunTaskwhich encapsulates environment variables required by octorun-js.We still need to package octorun-js and deploy it in the target environment.