Multithreaded HTTPRequests#75
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… BergWerkGIS-multithread-filesource
… BergWerkGIS-multithread-filesource
… BergWerkGIS-multithread-filesource # Conflicts: # src/Mono/FileSource.cs # src/Mono/HTTPRequest.cs
… BergWerkGIS-multithread-filesource
… BergWerkGIS-multithread-filesource
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@BergWerkGIS I think we should implement different versions of Different implementations of Additionally, I’d like to remove any component/game object dependencies from the scene, if possible (sort of how we removed MapboxConvenience). |
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Not yet sure if this is needed.
I suppose this will help a bit but will not get rid of the We are including Even if there will be a factory for initializing a concrete implementation of
Will revisit those changes to get a better idea of what that means exactly. |
Sure, I was guessing what an implementation might look like. It seems more flexible that public IAsyncRequest Request(string url, Action<Response> callback) {
return _fileSource.Request(url, callback);
}
At least the |
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Superseded by #78 |
/cc @david-rhodes
HTTPRequests in a parallel manner.HasErrorandExceptionsproperties toMapbox.Map.VectorTile/RasterTile, solves#73 Handle "Tile does not exist" in tile responses#72 Remove generic "ParseError" from Tile.csKnown issues:
UnityToolbag.Dispatcherin the sceneTracking here: Implement non threaded HTTPRequest #74