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Refactor HTTPRequests#78
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david-rhodes merged 42 commits intomasterfrom May 9, 2017
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… BergWerkGIS-multithread-filesource
… BergWerkGIS-multithread-filesource
… BergWerkGIS-multithread-filesource # Conflicts: # src/Mono/FileSource.cs # src/Mono/HTTPRequest.cs
… BergWerkGIS-multithread-filesource
… BergWerkGIS-multithread-filesource
… IAsyncRequestFactory
This was referenced May 9, 2017
* Unity fixes for Response.FromWebResponse
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This is concerning, but I have a hunch. Could you please check the I don't think all android graphics chips support DXT. That said, it appears to work fine on Google Pixel, too. Edit: |
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May 9, 2017
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Working on iOS and Pixel. Let's make sure we solve this samsung issue, though.
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This supersedes PR
Multithreaded HTTPRequestswhich is obsolete now.Includes
masteras of today.Also adds additional properties to the
Response: statuscode, headers, ...Tested with
Slippyexample as standalone player(*)

Worked on OnePlus 3 (Android 7.1.1), but on Samsung Galaxy Tab S2 8" (Android 6.0.1) it looked like this:
Maybe some texture setting when exporting from Unity?