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Cyborgs immune to light eaters #12256
Description
Severity
Inconvenience
Short Description
Cyborg floodlights stay on after being hit with a light eater
Reproduction
- Be me, a nightmare
- Be charged at by an engineering cyborg with maxed floodlights and a sec officer riding him
- Hit the cyborg
- Its lights stay on
- Hit it again
- Its lights stay on
- Skill issue
- Watch in horror as the borg dabs at your cremation
Round ID
37043
Test Merges
#11955: 'Ports wounds from TG' by SomeguyManperson at commit c140ad0 #12120: 'Added Advance tools to engineering cyborg' by JayBaez at commit 283d38b #12105: 'Ports Turnstiles from NSV13 (or beestation no clue where they came from)' by maxion12345 at commit b55180e #11768: 'Re-adds old cloaks along side new capes, Also makes dufflebags less shit.' by JamieD1 at commit 3ffa274 #12150: 'Adds emergency spare, a temporary ID with AA that heads can print' by adamsong at commit 00a6b62 #12033: 'Makes Yogs Widescreen better - End screen fades properly without weird tiles, should also make round end sounds play 85% of the time.' by JamieD1 at commit beaaf23 #12242: 'Makes the Chat/Verbs actually work after reconnect hopefully' by JamieD1 at commit 9d938a8 #12226: 'Reworks the sleeper so it passively heals instead of using chemicals' by SomeguyManperson at commit 0c23776 #12254: 'Applies pretty filter and OOC toggle to discord OOC channel' by adamsong at commit 17430b6
BYOND Username
Sniblet
Additional information
The problem might be related to the sec officer riding the borg? But I know the light wasn't from the officer, I saw the borg's lights still on.
Man this severity dropdown doesn't have any accurate options does it