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I removed the stripping of spaces, so the comments should no longer say spaces are stripped

Changelog

🆑
rscdel: Removed incorrect comments from admins.txt file
/:cl:

@adamsong adamsong requested a review from a team September 11, 2021 01:20
@Yogbot-13 Yogbot-13 added the Revert / Deletion Altoids is probably mad about this label Sep 11, 2021
@JamieD1 JamieD1 merged commit 1fddfde into master Sep 11, 2021
@JamieD1 JamieD1 deleted the fix-admins-comment branch September 11, 2021 01:25
Yogbot-13 added a commit that referenced this pull request Sep 11, 2021
JamieD1 added a commit that referenced this pull request Sep 23, 2021
* Fixed comment on admins.txt mentioning character stripping that no longer occurs (#12282)

* Automatic changelog generation #12282 [ci skip]

* Adds council (#12283)

* Automatic changelog compile [ci skip]

* Duffffffffffffffffffffffels (#12289)

* Automatic changelog generation #12289 [ci skip]

* Ports wounds from TG (#11955)

* piss

* second set of files

* theos feels pain and dies

* code works lmao

* other stuff

* YES YES YES

* Update zombies.dm

* egg

* whoops

* bubblegum alt attacks won't wound

* bone hurting juice hurts bones

* something's fucky wucky

* humans are no longer blue space babes but projectile damage is still wack

* IT WORKS???????

* other stuff

* turns out im big brain and already handled that should be testable live now

* WHOOPS

* medical pens not in stupid area

* fix regen mesh icons

* tool_behavior and defines plus allowing wound healing to override surgical tool no touchy bit

* should help

* mapping problem

* fix monkies shitting out blood all the time

* going to remove examine_more being stupid

* this is stupid i think it works though

* Empty commit, more bad code

* this probably fdixes something

* buckshot buffed back to where it should be

* woundings

* missed this one

* fix gamebreaking bug

* turns out damaging ANYTHING causes suit sensors to break whoops

* stuff up to limb disable refactor

* aid scanner can no longer kill you if you use it too much, preventing the robot uprising for another few decades

* Update burn_dressing.dm

* wtf

* shotgun slugs have a wound bonus of -30 putting them in line with other high damage weaponry that has even less

* burn debriding uses the scalpel rather than the hemostat

* debriding for patch/treat no longer causes wounds

* Give syndicate medical cyborg a bonesetter

* like 5 more prs ported

* fixes burn ointment and mesh application not having a progress bar

* gamemode zombies get easydismember and easily wounded

* managed to screw up self cautery this fixes it

* carbons can't use check self for injuries but humans can

* honey gives +2 sanitization to burns

* re-add this if sensors get fixed

* should fix a runtime I made on accident when trying to make examine more less jank

* last 2 prs and some holdup fixes since these touched on that

* set target = src so the progress par shows up i think

* Update mutations.dm

* fixes twohanded reuqired weapons by reverting some change I don't understand

* fixes blood sprites

* actually properly fixes the thing

Co-authored-by: Gabriel Adamson <adamson.g@gmail.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>

* Automatic changelog generation #11955 [ci skip]

* *oil rig explodes* (#12235)

Co-authored-by: Idinuum <37936685+Idinuum@users.noreply.github.com>

* Automatic changelog generation #12235 [ci skip]

* Update ai_laws.dm (#12263)

* fixes seed exports (#12274)

* Automatic changelog generation #12274 [ci skip]

* rarity schmarity (#12275)

* Automatic changelog generation #12275 [ci skip]

* removes second define (#12278)

* Automatic changelog generation #12278 [ci skip]

* gives nicotine free cigarettes a expanded description to make more sense (#12271)

* Update cigs_lighters.dm

* Update code/game/objects/items/cigs_lighters.dm

Co-authored-by: Byemoh <baiomurang@gmail.com>

* Update code/game/objects/items/cigs_lighters.dm

Co-authored-by: Byemoh <baiomurang@gmail.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>

* Automatic changelog generation #12271 [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* adds click catcher (#12296)

Co-authored-by: Idinuum <37936685+Idinuum@users.noreply.github.com>

* Automatic changelog generation #12296 [ci skip]

* Yeets Council

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Fixed the filling in vials (#12305)

So, turns out I didn't upload the icons for the vial fillings.

* Automatic changelog generation #12305 [ci skip]

* Adds 2 new names to the Space Ninja naming list. (#12295)

* The "La-Li-Lu-Le-Lo"! How's that possible!

* i change my mind on these ones

Co-authored-by: Idinuum <37936685+Idinuum@users.noreply.github.com>

* Automatic changelog generation #12295 [ci skip]

* PROPER UNITS (#12308)

* Automatic changelog generation #12308 [ci skip]

* Fixed typo in burn healing surgery (#12300)

* Automatic changelog generation #12300 [ci skip]

* Update revival.dm (#12309)

* Automatic changelog generation #12309 [ci skip]

* Automatic changelog compile [ci skip]

* Update CONTRIBUTING.md (#12306)

* Adds an href token to the mob spawn VV link (#12294)

* Automatic changelog generation #12294 [ci skip]

* Adds Wall Rechargers (#12307)

* Initial

* Box Changes

* Automatic changelog generation #12307 [ci skip]

* Update AutoChangelog-pr-12307.yml

* Automatic changelog compile [ci skip]

* Doing a major TEG rework because the current one is a mess that breaks thermodynamics (#11864)

* tweak TEG having icon when connect to circulator with no powergrid

* i redo the TEG code because it broke thermodynamics

* comments

* fixed typo

* is this more accurate?

* not it should work like normal physics does

* framework is done

* Update code/modules/power/generator.dm

Co-authored-by: adamsong <adamsong@users.noreply.github.com>

Co-authored-by: adamsong <adamsong@users.noreply.github.com>

* Automatic changelog generation #11864 [ci skip]

* Ports Turnstiles from NSV13 (or beestation no clue where they came from) (#12105)

* Update wheelchair.dm

* Update wheelchair.dm

* somethuing something

* forgot the dme

* adds them to yogstation

* fix access

* attempt #1 to fix the thing

* attempt 2 to fix the thing

* fixing the fix so that it's fixed

* Update code/game/machinery/doors/turnstile.dm

* Fixes turnstiles

* adds turnstiles to medbay per adam's request

* Revert "adds turnstiles to medbay per adam's request"

This reverts commit 8b6f6d6.

* swag

* adds the ministile to the game

* replace hopline turnstile with the ministile

* removes climbing code from non-climbing parts

* removes old turnstiles from hop line again

* i forget to tick the box

* i tick the box again

Co-authored-by: adamsong <adamsong@users.noreply.github.com>
Co-authored-by: Gabriel Adamson <adamson.g@gmail.com>

* Automatic changelog generation #12105 [ci skip]

* Fix floodlights not turning off when out of power, and fixes sling veil not working on them (#12222)

* Fix floodlights not turning off when out of power, and fixes sling veil not working on them

* Update yogstation/code/modules/antagonists/shadowling/shadowling_abilities.dm

* Automatic changelog generation #12222 [ci skip]

* Steals tg's span macros (#12232)

* Steals tg's span macros

* Fix alphabet

* Updated some more spans

* Misses a conflict

* Fix compile errors

* Converts more spans

* oops

* Lists inside of lists.. (#12273)

* Automatic changelog generation #12273 [ci skip]

* Extends AI core power zones over the cameras to make repairing the cameras less janky. (#12281)

* Automatic changelog generation #12281 [ci skip]

* Kills off price elasticity and buffs several exports because I hate balance (#12288)

* switches phazons from a bounty to an export so they can be sold more easily
adds an export limit variable that limits the number of times something can be exported
removes price elasticity
adds a couple new exports
buffs several exports because lol

* silver bit and failure to compiwe

* Update organs.dm

* fixing merge conflicts is an art

* reduce human skin 2000 > 1000 since it's easy to get

* Update sheets.dm

* nerfs organ prices so monkey spam can't get infinite cash

Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>

* Automatic changelog generation #12288 [ci skip]

* Adds a fallback if the bar selection is null, along with plenty of admin messages (#12297)

* Adds a fallback if the bar selection is null, along with plenty of admin messages

* Update code/controllers/subsystem/job.dm

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>

* Update job.dm

* Added logging to log_game

* Copied the wrong string

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>

* Automatic changelog generation #12297 [ci skip]

* Stops adding 'Random' to the list of bars, also makes the cancel button not change preference, rather than clear it (#12298)

* Stops adding 'Random' to the list of bars, also makes the cancel button not change preference, rather than clear it

* Makes it actually compile

* Automatic changelog generation #12298 [ci skip]

* adds a cap on throwspeed from monstermos to carbons so you probably won't bust your bones open nearly as often (#12302)

* Automatic changelog generation #12302 [ci skip]

* I did a thing (#12316)

Renamed microwave ovens to bluespace microwave ovens.

* Automatic changelog generation #12316 [ci skip]

* [admin] Revamp auto deadmin (#12286)

* Adds a minimum admin count to auto-deadmin, also adds a preference for auto-deadmin on critical roles

* Disables the forced deadmin, increases the threshold

* Changed config to be the minimum to auto-deadming, as its more intuitive

* Remove drone from silicon auto-deadmin

Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>

* Automatic changelog generation #12286 [ci skip]

* Round End Sounds start on "Rebooting in 10 Seconds now" (#12292)

* Round End Sounds start on "Rebooting in 10 Seconds now"

* e

* JANK

* e

* Automatic changelog generation #12292 [ci skip]

* Allow mods to soft reboot the server, also allows admins to reboot the server ignoring tickets (#12299)

Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>

* Automatic changelog generation #12299 [ci skip]

* Update turdis.yml

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Update recharger.dm

* Signal-Skill-Cape update! *BzZzZT* (#12311)

* Update skillcapes.dmi

* Update neck.dmi

* Update skillcapes.dmi

* Update neck.dmi

* Update neck.dmi

* Update skillcapes.dmi

* Automatic changelog generation #12311 [ci skip]

* Sheltered nerf (#12325)

With the changes to Sheltered making it able to understand Common, simply not speak it, it needs updates to its' descriptive text and it also needs a drop in quirk point value.

* Automatic changelog generation #12325 [ci skip]

* Replaces the freezers with blood in it with blood freezers (#12276)

* Automatic changelog generation #12276 [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* should fix a minor bone fixing issue (#12351)

* Automatic changelog generation #12351 [ci skip]

* Revert TEG Heater because PR 11864 (#12341)

* quick fix (#12348)

* Automatic changelog generation #12348 [ci skip]

* help it broken (#12265)

* Automatic changelog generation #12265 [ci skip]

* Fixes a mapping error in meta maint that I probably did on accident (#12344)

* Automatic changelog generation #12344 [ci skip]

* Removed a pixel (#12356)

Removed a stray pixel on the vomit goose shirt

* Automatic changelog generation #12356 [ci skip]

* Update pandemic.dm (#12361)

* Automatic changelog generation #12361 [ci skip]

* Revert "Update pandemic.dm (#12361)"

This reverts commit 8128dc4.

Co-authored-by: adamsong <adamsong@users.noreply.github.com>
Co-authored-by: Yogbot-13 <admin@yogstation.net>
Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>
Co-authored-by: Changelogs <action@github.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
Co-authored-by: Theos <theubernyan@gmail.com>
Co-authored-by: Gabriel Adamson <adamson.g@gmail.com>
Co-authored-by: grimm-hollowknight <37936685+grimm-hollowknight@users.noreply.github.com>
Co-authored-by: Idinuum <37936685+Idinuum@users.noreply.github.com>
Co-authored-by: Chubbygummibear <46236974+Chubbygummibear@users.noreply.github.com>
Co-authored-by: azzzertyy <42524344+azzzertyy@users.noreply.github.com>
Co-authored-by: boodaliboo <40642354+boodaliboo@users.noreply.github.com>
Co-authored-by: Byemoh <baiomurang@gmail.com>
Co-authored-by: nmajask <nmajask@gmail.com>
Co-authored-by: Mqiib <43766432+Mqiib@users.noreply.github.com>
Co-authored-by: Lostlarry <51096401+Lostlarry@users.noreply.github.com>
Co-authored-by: Maxim <maxion1234@gmail.com>
Co-authored-by: JC Denthead <63614296+jc-denthead@users.noreply.github.com>
Co-authored-by: Darthkill <33874385+Darthkill@users.noreply.github.com>
Co-authored-by: KillerOrcaCora <82983051+KillerOrcaCora@users.noreply.github.com>
Co-authored-by: Anvilman6 <54463777+Anvilman6@users.noreply.github.com>
Co-authored-by: Aquizit <70451213+Aquizit@users.noreply.github.com>
Co-authored-by: N3D6 <71906740+N3D6@users.noreply.github.com>
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4 participants