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Kills off price elasticity and buffs several exports because I hate balance #12288
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…easily adds an export limit variable that limits the number of times something can be exported removes price elasticity adds a couple new exports buffs several exports because lol
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While organ exports seem cool i think they would cause alot of problems, the first one i see is that you can buy a monkey cube crate for 2000, butcher the monkeys and sell the organs and skin for 5500 (if you turn them human you would also gain a extra 1850). This much of a profit from just buying a crate and killing some monkeys seems a bit much. |
going to work on that |
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Does anything weird happen with the price of a regen core that decays and is then stabilized? |
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Document the changes in your pull request
Price elasticity has for a long time made selling exports (that aren't plasma) excessively worthless, as after selling a few units of anything its price will have deteriorated to the point of complete uselessness, and with bounties the prices of basically everything were reduced to the point they were pointless to sell anyways.
This system is replaced with an "export limit" system, where several high value but farmable exports can only be sold so many times to prevent infinitely farming a single source of money for unlimited cash. This effectively adds a maximum value to whatever export it's applied to, with anything lacking a specific limit having an unlimited selling maximum. This system is about as invisible as elasticity due to the FUN AND INTUITIVE export scanner code but it's less shit.
Also re-adds organ exports so cargo can go full rimworld without it being a hilariously inoptimal waste of time
In addition, several exports have been buffed when adding export limits so their prices are competitive enough they can be farmed for cash because literally nobody plays cargo to buy stuff, they play it to sell stuff.
additionally, fixes cargo export categories not ever actually being sent to the cargo shuttle due to shitcode and material exports checking if their material is a material export rather than themselves
these numbers are eyeballed and i have no idea what i am doing lmao
Wiki Documentation
phazon bounty: removed
exports can now have a limit on the times they can sell stuff, price elasticity (if mentioned (it's not because nobody knows about it)) is now no longer present, what you see is what you get
lizard boot price increased to 3000, limit of 50 exports
masterwork lizard boots increased to 5000, limit of 10 exports
bilton boots have a limit of 40 exports but literally don't existi n the game because lmao
firefighter ripleys can be sold for 9000 credits
syndicate gygaxes can be sold for 50000 credits
syndicate maulers can be sol for 87500 credits
phazons can be sold for 50000 credits, limit of 10 exports
bananium price increased to 2500, limit of 50 exports (1 stack)
diamond price increased to 1000, limit of 100 exports (2 stacks)
uranium price increased to 400, limit of 300 exports (6 stacks)
gold price increased to 250, limit of 500 exports (10 stacks)
silver price increased to 100, limit of 500 exports (10 stacks)
hot ice now has a limit of 250 exports (5 stacks)
alien organs can be sold for between 1000 and 5000 credits, with a 25% bonus if they are sold with an emagged console
alien embryos can be sold for 5000 credits, limit of 20 exports
alien eggsacs can be sold for 10000 credits, limit of 10 exports
abductor organs can be sold for 2500 credits, limit of 10 exports
changeling eggs can be sold for 50000 credits
regenerative cores can be sold for 1500 credits, double if stabilized and a third if decayed
cat ears and tails can be sold for 100 credits each
lizard tails can be sold for 300 credits
hearts can be sold for 100 credits
lungs can be sold for 50 credits
appendices can be sold for 10 credits if not inflamed
monkey skin price increased to 150 credits
human skin price increased to 500 credits, limit of 50 exports
goliath hide can be sold for 2500 credits, limit of 50 exports
cat skin price increased to 500 credits, limit of 100 exports
corgi skin price increased to 500 credits, limit of 100 exports
lizard skin price increased to 2500 credits, limit of 200 exports
xeno skin price increased to 3000 credits
plasteel price returned to 205 credits as intended by god
bluespace crystal price increased to 750, limit of 200 exports
alien alloy limited to 100 exports (2 stacks)
adamantine limited to 200 exports (4 stacks)
mythril can be sold for 5000 credits, limit of 50 exports (1 stack)
I don't think I missed anything
Changelog
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rscdel: kills k_elasticity for cargo, making export prices more reliable
rscadd: now instead most good exports have a maximum export amount, diversify your holdings people
bugfix: some cargo stuff that didn't work as intended does now, say thanks theos
tweak: several cargo export prices increased, don't make me regret this
rscadd: you can now sell stolen syndicate mechs to centcom, this is a syndicate humiliating failure in spirit if succeeded.
tweak: phazons are no longer a bounty, instead being an export since they are far harder to get than other bounty mechs and generally effectively remove a bounty slot
rscadd: you can now sell organs. Don't make me regret this
/:cl: