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@SomeguyManperson
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@SomeguyManperson SomeguyManperson commented Nov 29, 2021

I really need to stop doing this

Document the changes in your pull request

A new team-based antag, blob 2 to darkspawn's shadowling 2
tgstation/tgstation#45485
Functions similar to the infection event, wherein the crew has to fight against a neigh unstoppable blob that can upgrade itself over time and has an almost inpenetrable core defense, requiring special weapons gained by killing bosses in special attack waves that occur throughout the round.
The crew is defended by a number of beacon generators placed around the station, which prevent the blob's tiles from passing them unless it can kill the generator itself by expanding near it. Killing a generator causes a large explosion which wipes out any blob tiles in a large radius around it and gives the blob and all of its minions an upgrade point. If all the beacon generators are destroyed, the blob wins
The blob additionally starts with several player controlled defenders, which will not permanently die on being killed, instead respawning after some time has passed. More of these can be created if crew corpses are dragged to the blob's core. If no ghosts take control of the new minion, the blob instead gains another upgrade point.

The intended crew response (they get 7 minutes to prepare) is to gather as much weaponry as possible, and retreat vital station resources as the blob encroaches on them. Of course this is yogstation and people will probably start asking why science isn't researching mining tech when they forget to move the science department away from the blob but we can pretend it will work

Wiki Documentation

to do probably

Changelog

🆑 whoneedspacee for the gamemode, Fury McFlurry for sprites, theos for porting and compatability
rscadd: theos adds another new gamemode this time with blobs
/:cl:

@Yogbot-13 Yogbot-13 added Feature This adds new content to the game Mapping Will result in a change to a map. labels Nov 29, 2021
@github-actions github-actions bot added the Admin This PR affects administrators label Nov 29, 2021
@patpol4
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patpol4 commented Nov 29, 2021

So it needs a separate map? It doesnt take place on the station?

@SomeguyManperson
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So it needs a separate map? It doesnt take place on the station?

needs landmarks on each map for the location of the blob (spawns further from the arrivals shuttle iirc) the beacons (placed in a rough line throughout the station I think) and the backup gravity generator (placed around the arrivals shuttle area)

@adamsong
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What is this bit for?

image

@SomeguyManperson
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What is this bit for?

image

Starting area for the infestation that crashes into the station after four and a half minutes
The crew isnt meant to instantly be able to game the core so it starts off with a bunch of defenses

Yogbot-13 added a commit that referenced this pull request Nov 29, 2021
@KittyNoodle
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slime healing needs to be increased massively

Yogbot-13 added a commit that referenced this pull request Nov 30, 2021
@KittyNoodle
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maybe shuttles shouldn't be able to be called a la meteor

@ghost
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ghost commented Nov 30, 2021

  1. Weapons + tools such need tool tips

  2. The unique sword should proc on the destruction of structures (?)

  3. Maybe more time should be given to crew, Nukies for example has around 20 minutes to prepare. 10 minutes itself should be enough to move stuff/prep.

…nter because of course I can't so it deals full damage regardless of how many people it goes through until I can care enough to fix that
Yogbot-13 added a commit that referenced this pull request Dec 12, 2021
Yogbot-13 added a commit that referenced this pull request Dec 12, 2021
@Notamaniac
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Not sure if this is balance or not but it seems that mobs made by doom events don't have access to infection radio, so it's hard to coordinate or respond to critical threats, especially if the area has been made into a vacuum so you can't even talk.

… make up for the fact they take 1/3 damage from lasers
Yogbot-13 added a commit that referenced this pull request Dec 14, 2021
@Whoneedspacee
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I'm gonna be honest with you this is basically unfinished and thats why the pr was closed you're definitely gonna need to do a lot of work to make it viable.

A lot of this was done before I was decent at designing anything on ss13 so the base of it is a bit funky and outdated as well. If you guys merge the mob abilities pr that I made recently it'd probably make it easier to make specific abilities to grant to infection slimes.

Major issues with the game were that beacons don't do their job properly (slow down the game so that people focus on research) and are annoying / confusing for the infection to destroy for the most part, defeating slimes doesn't feel rewarding at all and mores feels like beating a brick wall, and the infection is just generally overpowered against normal crew and legendaries are overpowered against the infection.

Being a normal crew member is basically so boring people would kill themselves to become a slime, and often admins would be forced to call in ERT's and such to prevent the infection from curbstomping the crew.

There's multiple ways to solve these problems, though it's quite impressive that you managed to bring it to a workable state so that's really impressive, hope you can take it where I could not.

@bruhlookatthisdood
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When will this be Testmerged?

@nmajask
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nmajask commented Feb 11, 2022

When will this be Testmerged?

Judging by the fact that the last commit was 2 months ago and the creator left the server, probably not any time soon.

@ghost
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ghost commented Apr 6, 2022

Is it still alive?

@bruhlookatthisdood
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no
sadly

@ghost
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ghost commented Apr 14, 2022

Okay now it is my time to try to revive this gamemode, while having minimal knowledge in ss13 code.

@SomeguyManperson SomeguyManperson removed the Test Merge - Scheduled This PR is waiting to be test merged label Apr 15, 2022
@adamsong adamsong added the Merge conflict Files are conflicting with current live changes. label Apr 17, 2022
@ghost
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ghost commented Apr 22, 2022

Okay now it is my time to try to revive this gamemode, while having minimal knowledge in ss13 code.

Okay i failed with it, i hope someone else will try to revive it again

@bruhlookatthisdood
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it finnaly happened
he finnaly let it rest

@SomeguyManperson SomeguyManperson deleted the gamemode_revival branch May 20, 2023 15:05
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