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@ghost ghost commented Jun 14, 2022

Document the changes in your pull request

Ports "Give mood buff for defibbing someone" from TgStation.

Changelog

🆑 Mothblocks, ported to YogStation by SuperSlayer
rscadd: Defibing people now gives positive mood
/:cl:

@Yogbot-13 Yogbot-13 added the Feature This adds new content to the game label Jun 14, 2022
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ghost commented Jun 14, 2022

Fuck

@SomeguyManperson SomeguyManperson merged commit c264ea0 into yogstation13:master Jun 18, 2022
Yogbot-13 added a commit that referenced this pull request Jun 18, 2022
Bibby0110 added a commit that referenced this pull request Jun 28, 2022
…gly airlocks (by adding indestructible walls) (#14635)

* iaa dust implant (#14402)

* Automatic changelog generation #14402 [ci skip]

* yes plz (#14403)

* Update crawl.dm (#14408)

* Automatic changelog generation #14408 [ci skip]

* who could have guessed that you shouldn't check for empty AFTER IT'S USED (#14409)

* Automatic changelog generation #14409 [ci skip]

* glowshroom cancer (#14410)

* Automatic changelog generation #14410 [ci skip]

* Update spellbook.dm (#14394)

* Automatic changelog generation #14394 [ci skip]

* "This area feels nice" (#14401)

* Automatic changelog generation #14401 [ci skip]

* Adds a user warning when someone tries to fry a brain with a deepfryer. (#14416)

* Adds a warning

* punctuations exist apparently

* Update code/modules/food_and_drinks/kitchen_machinery/deep_fryer.dm

* Update code/modules/food_and_drinks/kitchen_machinery/deep_fryer.dm

Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>

* Automatic changelog generation #14416 [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* does sa thing that makes probably the miner gpses spawn with numbersand not spawn on lavaland corpses (#14435)

* does sa thing that makes probably the miner gpses spawn with numbers and not spawn on lavaland corpses

* Update shaft_miner.dm

* Update shaft_miner.dm

* no more double mining medic gps

* Automatic changelog generation #14435 [ci skip]

* Automatic changelog compile [ci skip]

* Adds a new 3x3 vendor-accident themed maint ruin & patches station.dm missing spaces (#14406)

* Adds a new 3x3 maint ruin

Adds a new 3x3 maint ruin consisting of 4 vendors, some minor loot, and deco.

* renamed ruin

Renamed ruin for clarity

* add new maint ruin to station.dm

fixes maint ruin not being listed, because I didn't know

* update entire stations.dm file

who forgot the spaces lmao

* update station.dm to include author credit for new ruin

* corrected author credit

changed to ckey from github username

* update map file

* update map file again

why did it not save the credit chip change???

* added light to left side of ruin

* Automatic changelog generation #14406 [ci skip]

* window fix (#14445)

* Automatic changelog generation #14445 [ci skip]

* Automatic changelog compile [ci skip]

* Adds root beer to the game (I FUCKING LOVE MUG!!!!!!!!) (#14439)

* GIVE ME MY ROOT BEER!!!!!

* fix

* Automatic changelog generation #14439 [ci skip]

* no more leftover assets (#14430)

* Automatic changelog generation #14430 [ci skip]

* Stops Admin Lagging the Game (#14426)

* Automatic changelog generation #14426 [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* fixes bad capitalizeations (#14489)

* Automatic changelog generation #14489 [ci skip]

* rubber shot better? (#14438)

* Automatic changelog generation #14438 [ci skip]

* Ports "Give mood buff for defibbing someone" (#14423)

* Update computer.dm

* Update meat.dm

* Update objects.dm

* Update generic_positive_events.dm

* Update defib.dm

* Update human.dm

* Update objects.dm

* Update meat.dm

* Update computer.dm

* Automatic changelog generation #14423 [ci skip]

* z (#14478)

* Automatic changelog generation #14478 [ci skip]

* Automatic changelog compile [ci skip]

* Updates tech web layout for AI techs (#14482)

* Update layout.dm

* Update layout.dm

* Automatic changelog generation #14482 [ci skip]

* Update ai.dm (#14483)

* Automatic changelog generation #14483 [ci skip]

* Automatic changelog compile [ci skip]

* Bluespace Locker Nerf Proposal [2 of 2] (#14288)

* bluespace locker Teleport

* dont del locker

* pick new locker

* Automatic changelog generation #14288 [ci skip]

* Ports TG's stomach pumping surgery. A way to remove the 400u misc narcotics from someone who's dead (#14348)

* i hate vomit code

* toxic

* Theos approved code

Co-authored-by: Theos <theubernyan@gmail.com>

* Anvil words

Co-authored-by: Anvilman6 <54463777+Anvilman6@users.noreply.github.com>

* anvil code

Co-authored-by: Anvilman6 <54463777+Anvilman6@users.noreply.github.com>

Co-authored-by: Theos <theubernyan@gmail.com>
Co-authored-by: Anvilman6 <54463777+Anvilman6@users.noreply.github.com>

* Automatic changelog generation #14348 [ci skip]

* Basalt Katana fauna damage buff and new mechanic: A Dodge roll (#14405)

* LOOK AT THE MOVES

* Literal phone edit

* Automatic changelog generation #14405 [ci skip]

* Foolproofs vending machine being spawned tipped by mappers (#14415)

* Allows mappers to spawn tilted vending machines

* Foolproofs tipped vending machine spawn

* Update _vending.dm

* whoops, unneeded

* meant to do this

* Why did I create this variable

* No longer drunk so am able to see why I needed it

* makes some of the recent megafauna drops less shit (#14455)

* this is everything i think idk it's 330am

* polishes some things for now therell probably be more later

* Update miscellaneous.dm

* fuck it critical heal

* you're able to the body entirely

* Automatic changelog generation #14455 [ci skip]

* Fixes pacifism touch cooldown (#14417)

* Update touch_attacks.dm

* Update touch_attacks.dm

* Update touch_attacks.dm

* Automatic changelog generation #14417 [ci skip]

* you can now shoot over people who are near you if they are resting (#14461)

* you can now shoot over people who are near you

* Update projectile.dm

* Update projectile.dm

* Automatic changelog generation #14461 [ci skip]

* Adds New 10x10 Maintenance Fishing Ruin (#14465)

* Create 10x10_fishinghole

A fishing ruin! set up with a partial kitchen, vendors, and some goodies for mainteneers to find.

* adds new ruin to station.dmm

* add railings around the fishing pond

* Automatic changelog generation #14465 [ci skip]

* gangrel transform fix (#14412)

makes transform work properly and actually be useful

* Automatic changelog generation #14412 [ci skip]

* Slight arrow tweaks (#14431)

* Automatic changelog generation #14431 [ci skip]

* Secbelt + shotgun shell boxes rework, shoulder holster and bandolier buff (#14433)

* inb4 webbing meta

* bandolier buff + shell box time

* oops beanbags were missing

* may the lord and savior save me pretty please

* hos now spawns with belt

* re-adds baton/cuffs/flash to locker

* Automatic changelog generation #14433 [ci skip]

* Adds stored research and makes toxins bombs apply it instead of directly producing points (#14442)

* h boy this is going to b efun

* Update research.dm

* Update _techweb.dm

* Update research.dm

* nearly caused an incident

* Automatic changelog generation #14442 [ci skip]

* Makes fishing loot make sense + fishing icon fix + collapsible rod (#14448)

* hmm yes

* fixes

* Automatic changelog generation #14448 [ci skip]

* WT Tweak/Buff (#14440)

* gun go pew pew = fun

* 22 is symmetrical

* Update code/modules/projectiles/guns/ballistic/automatic.dm

Co-authored-by: Theos <theubernyan@gmail.com>

* Automatic changelog generation #14440 [ci skip]

* admin v admin tickets (#14459)

* Preternis.... buff?? Preternis eyes no longer delete themselves in non-Preternis and instead take damage (lose power) and recharge (heal) in Preternis (#14462)

* mmmmmmm eye

* comments and capitals

* examine text and space

* Automatic changelog generation #14462 [ci skip]

* Ports "Podpeople inherit their blood chemical from the most abundant chemical trait in their seeds" (#14425)

* Update computer.dm

* Update meat.dm

* Update objects.dm

* Update replicapod.dm

* Update podpeople.dm

* Update computer.dm

* Update meat.dm

* Update objects.dm

* Update replicapod.dm

* Automatic changelog generation #14425 [ci skip]

* pain (#14458)

Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>

* Automatic changelog generation #14458 [ci skip]

* remove one space (#14472)

I think it might fix everything, if it does then holy shit I want HC

* Automatic changelog generation #14472 [ci skip]

* Ports holosigns from bay (#14479)

* prot

old baycode is pain

* mapping

* forgot to push this

* Automatic changelog generation #14479 [ci skip]

* frenzy now provides reduced damage slowdown since it also provides a constant source of damage (#14480)

* Automatic changelog generation #14480 [ci skip]

* Update ai_data_core.dm (#14504)

* Automatic changelog generation #14504 [ci skip]

* Adds new Chemical Analyzer implant (Science Goggle implant) (#14488)

* Update augments_eyes.dm

* coding is happening...

* Makes sci implant work

* rename implant to reflect lack of research value scanner

* Automatic changelog generation #14488 [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Kilo roboticists get anesthesia (#14515)

* Automatic changelog generation #14515 [ci skip]

* Fixes improper secbelt/bandolier item storage (#14522)

* i love storage

* Update code/game/objects/items/storage/belt.dm

Co-authored-by: Theos <theubernyan@gmail.com>

Co-authored-by: Theos <theubernyan@gmail.com>

* Automatic changelog generation #14522 [ci skip]

* Update dependencies.sh

* Update dependencies.sh

* Automatic changelog compile [ci skip]

* Batons are now Upgradeable - 1 Hit Stun - Minshield Firing Pin (#14306)

* Batons V2

* Fuck off bibby

* e

* OR now

* fixes status

* e

* e

* Fixes batons not hitting people with implant check

* Apply suggestions from code review

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>

* Automatic changelog generation #14306 [ci skip]

* Balances Stimulants (#14463)

* Automatic changelog generation #14463 [ci skip]

* Fixes Baton Upgrade

* nerf DU slugs, but make them cheaper (#14473)

* nerf DU slugs, but make them cheaper

2 less uranium sheets each, AP under 100 but still absurdly high, lower damage to go with them being slightly less expensive

* bump damage back up a little

* tweak values on cost and damage

* Update shotgun.dm

* Automatic changelog generation #14473 [ci skip]

* buffs the bulldog shotgun because it kind of stinks (#14475)

* Update shotgun.dm

* Update shotgun.dm

* Update shotgun.dm

* Automatic changelog generation #14475 [ci skip]

* makes space bats holdable (#14484)

* b

* oop

* Automatic changelog generation #14484 [ci skip]

* Chemical Dispensers now have a reason to upgrade manipulators (#14495)

* makes chem disp manip upg worth

* removes macro text for being useless

* Automatic changelog generation #14495 [ci skip]

* Adds Brain Damage Quirk (#14497)

* Life changing shuttle ride

* bump point value

* 2nd person

* Bumps value to -7 because uncurable trauma that could be ultra shitty

* Automatic changelog generation #14497 [ci skip]

* Update overmind.dm (#14501)

* Automatic changelog generation #14501 [ci skip]

* fixes health doll being on top of stop pulling button for simplemob (#14502)

* Update _defines.dm

* Update _defines.dm

* Automatic changelog generation #14502 [ci skip]

* Adds FTL Theme to Lobby Music (#14505)

* Update ticker.dm

* Update ticker.dm

* Automatic changelog generation #14505 [ci skip]

* Fixes (#14507)

* Automatic changelog generation #14507 [ci skip]

* Rotate (#14510)

* Automatic changelog generation #14510 [ci skip]

* Adds the horror's host to check antags (#14511)

* Automatic changelog generation #14511 [ci skip]

* Update blazing_oil.dm (#14513)

blazing oil takes less extinguish damage

* Automatic changelog generation #14513 [ci skip]

* sabo borgs have emags now what (#14517)

* Update robot_modules.dm

* ,

* Automatic changelog generation #14517 [ci skip]

* Adds FTL Advanced Edition Soundtrack: Lanius (Battle) (ABANDONED SECTOR) (#14506)

* Adds FTL Advanced Edition Soundtrack: Lanius (Battle) (ABANDONED SECTOR)

* Update ticker.dm

* Automatic changelog generation #14506 [ci skip]

* Update items.dm (#14519)

* Automatic changelog generation #14519 [ci skip]

* Update ghost_role_spawners.dm (#14520)

* Automatic changelog generation #14520 [ci skip]

* z (#14494)

* Automatic changelog generation #14494 [ci skip]

* Saboteur/Medical Syndicate Borg Tweaks (#14521)

* stab stab stab

* oopsie doopsie

removes emag for now might adjust again when i get a better idea

* Automatic changelog generation #14521 [ci skip]

* Revert "sabo borgs have emags now what (#14517)" (#14546)

This reverts commit 6a2f14f.

* Makes WT mags not be invisible anymore (#14529)

* Automatic changelog generation #14529 [ci skip]

* Automatic changelog compile [ci skip]

* capitialism is no longer 1m+ long (#14532)

* Automatic changelog generation #14532 [ci skip]

* Automatic changelog compile [ci skip]

* theos (#14564)

* Automatic changelog generation #14564 [ci skip]

* Automatic changelog compile [ci skip]

* adds grounding rods to delta (#14557)

* Automatic changelog generation #14557 [ci skip]

* Automatic changelog compile [ci skip]

* fixes bloody knuckles not splashing when used by undead races and also marking the user with one of the abilities (#14575)

* whoops

* Update necropolis_chests.dm

* Automatic changelog generation #14575 [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Fixes box engineering wires and signage and light (#14567)

* fix

* wires

* Automatic changelog generation #14567 [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* print via RSF and also fixes designs (#14597)

* Automatic changelog generation #14597 [ci skip]

* fixes new ticket being created every time admin pm (#14596)

* SHARPENS YE PIRATE BLADE (#14538)

* AVAST YE SCURVY DOGS

* PLURALS THE WORD REFERENCING THE WEAK AND MEEK

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>

* Update misc.dm

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>

* Automatic changelog generation #14538 [ci skip]

* Ability to set beer code separate of real nuke (#14527)

* Automatic changelog generation #14527 [ci skip]

* Disabling Regal Rat till its fixed (#14437)

* Update mouse.dm

* fuck off

* Automatic changelog generation #14437 [ci skip]

* Nukies Minigun is now more... Minigun-like (#14446)

* BRRRRRRRRT

* Update code/modules/projectiles/guns/ballistic/minigun.dm

Co-authored-by: tattax <71668564+tattax@users.noreply.github.com>

* Update code/modules/projectiles/guns/ballistic/minigun.dm

Co-authored-by: tattax <71668564+tattax@users.noreply.github.com>

* Update code/modules/projectiles/guns/ballistic/minigun.dm

Co-authored-by: tattax <71668564+tattax@users.noreply.github.com>

* Update code/modules/projectiles/guns/ballistic/minigun.dm

Co-authored-by: tattax <71668564+tattax@users.noreply.github.com>

* Update code/modules/projectiles/guns/ballistic/minigun.dm

Co-authored-by: tattax <71668564+tattax@users.noreply.github.com>

* Update minigun.dm

* nerfs fun

* spread reduction

Co-authored-by: tattax <71668564+tattax@users.noreply.github.com>
Co-authored-by: Theos <theubernyan@gmail.com>

* Automatic changelog generation #14446 [ci skip]

* Adds winter coats for department heads (#14468)

* Adds winter coats for department heads

* Update miscellaneous.dm

* Update miscellaneous.dm

* inhand sprites

* AAAAAAAAAA

* merge conflicts gone at last

* Automatic changelog generation #14468 [ci skip]

* Ports "bigger mobs have some special health bars" from TG (#14492)

* Update computer.dm

* Update meat.dm

* Update objects.dm

* Update computer.dm

* Update meat.dm

* Update objects.dm

* Фыы

* Alah

* sus

* Automatic changelog generation #14492 [ci skip]

* Ports "Blobbernaut HUD improvements" (#14499)

* Update computer.dm

* Update meat.dm

* Update objects.dm

* Update computer.dm

* Update meat.dm

* Update objects.dm

* Blobberhud

* Ass

* Automatic changelog generation #14499 [ci skip]

* Ports "Swarmer HUD improvements" (#14500)

* Update computer.dm

* Update meat.dm

* Update objects.dm

* Update computer.dm

* Update meat.dm

* Update objects.dm

* swarmerhud

* Automatic changelog generation #14500 [ci skip]

* should stop resonator blasts from stacking during replication (#14526)

* Automatic changelog generation #14526 [ci skip]

* Update pen.dm (#14535)

* money (#14539)

* Automatic changelog generation #14539 [ci skip]

* Stunn't (#14540)

* Automatic changelog generation #14540 [ci skip]

* guh?? (#14543)

* Automatic changelog generation #14543 [ci skip]

* Rune Scimmy rework: Now with 100% more grinding and bonus loot (#14547)

* i think it's ready

* wording

* Automatic changelog generation #14547 [ci skip]

* Temperaraly reverts cryopod changes till I can find out whats wrong (#14548)

* temp revert

* Revert "temp revert"

This reverts commit fda027b.

* pain

* pain

* Automatic changelog generation #14548 [ci skip]

* Explody nanite changes (this wasn't my idea don't yell at me) (#14550)

* Cowbot-requested changes

* Update code/modules/research/nanites/nanite_programs/weapon.dm

Co-authored-by: tattax <71668564+tattax@users.noreply.github.com>

* oops i forgot this

Co-authored-by: tattax <71668564+tattax@users.noreply.github.com>

* Automatic changelog generation #14550 [ci skip]

* Adds stun immune and moves it lower (#14553)

* Automatic changelog generation #14553 [ci skip]

* fake death 3.5 to 4.5 UR (#14554)

* Automatic changelog generation #14554 [ci skip]

* Krav Maga Nerfs (#14541)

* Krav Maga Nerfs

* capital K

* Update code/datums/martial/krav_maga.dm

Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>

* Automatic changelog generation #14541 [ci skip]

* SMES Visual Update (#14509)

* Visual Update

* Lighten internal outlines

* Update power.dmi

* Automatic changelog generation #14509 [ci skip]

* Update uplink_items.dm (#14556)

* Automatic changelog generation #14556 [ci skip]

* mm bone sword... (#14561)

* Automatic changelog generation #14561 [ci skip]

* Adds new cargo loan event: PETA (#14562)

* PETA

* Vibe check

* Automatic changelog generation #14562 [ci skip]

* Two new ammo types for traitors/nukies(?) (#14563)

* most stuff except sprites

* Sprites for unique shell, non unique drums

* Automatic changelog generation #14563 [ci skip]

* adds ventriloquist dummy to autodrobe (#14565)

* Automatic changelog generation #14565 [ci skip]

* Update blood_magic.dm (#14566)

* Automatic changelog generation #14566 [ci skip]

* Shows all chemicals in the chem machine you could dispense if fully upgraded (just read the PR) (#14574)

* yes

* poop

* Update chem_dispenser.dm

* Automatic changelog generation #14574 [ci skip]

* Update utility_closets.dm (#14577)

* Automatic changelog generation #14577 [ci skip]

* adds a sound when cooking finishes (#14580)

* Automatic changelog generation #14580 [ci skip]

* The Golden Age of Piracy (#14583)

* Automatic changelog generation #14583 [ci skip]

* Update medical_designs.dm (#14586)

* Automatic changelog generation #14586 [ci skip]

* Surgical tweaks (#14589)

* a

* final touches

* makeshift tool surgery

* Automatic changelog generation #14589 [ci skip]

* Automatic changelog compile [ci skip]

* gives the advanced hardsuit full rad protection (#14592)

* Automatic changelog generation #14592 [ci skip]

* replaces ghostrole/vr dispensers with fullupgrade (#14593)

* Automatic changelog generation #14593 [ci skip]

* Blinking with bluespace crystals is 233% more unpleasant (#14579)

* Le Change

* Apply suggestions from code review

Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>

* Automatic changelog generation #14579 [ci skip]

* Shadowlings now cannot get mutations and nerfs speed (#14560)

* Nerf

* Makes Less Cringe

* Automatic changelog generation #14560 [ci skip]

* Automatic changelog compile [ci skip]

* Item_color removal and different mob handcuff sprites ports (#14395)

* spritesheets port

Ports sprite sheets to also have support for multiple/modular clothing files, which I will probably also port.

* pain

* fix

* fix

* Revert "fix"

This reverts commit 5e11310.

* Revert sprite sheet stuff

* fixed the revert

* merge fix

* checks

* checks x2

* fixes some belts

* initial fixes

* a

* accessories

* a

* robo labcoat fix

* Automatic changelog generation #14395 [ci skip]

* Automatic changelog compile [ci skip]

* Fix whale (#14615)

* Fixes whale spawning

* Forgot to add bugfixes

* Adds map change (maybe)

* Automatic changelog generation #14615 [ci skip]

* Automatic changelog compile [ci skip]

* Hand Drill in screwdriver mode is now pointy (#14609)

* Makes the hand drill pointy

* Blunt Wrench

* Automatic changelog generation #14609 [ci skip]

* Automatic changelog compile [ci skip]

* Research now requires Toxins/Robotics Access with Doors (#14559)

* Fixes

* Map

* Emag

* I dont know how to code

* Glass

* Update code/modules/research/rdconsole.dm

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>

* Fixes shitty code

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>

* Automatic changelog generation #14559 [ci skip]

* e

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Co-authored-by: Yogbot-13 <admin@yogstation.net>
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