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Adds winter coats for department heads #14468
Adds winter coats for department heads #14468
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Where are the in-hand sprites? |
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adorable |
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RD's coat needs to have some ridiculous name like "Research Director's Advanced External Thermal Insulator" because science The item descriptions are top-tier though. |
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can you link the original PR and author btw? |
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that value seems incorrect |
KillerOrcaCora
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Winter coat themselves need some form of in-hand sprites done.
done |
KillerOrcaCora
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Alright, this is fine now.
…gly airlocks (by adding indestructible walls) (#14635) * iaa dust implant (#14402) * Automatic changelog generation #14402 [ci skip] * yes plz (#14403) * Update crawl.dm (#14408) * Automatic changelog generation #14408 [ci skip] * who could have guessed that you shouldn't check for empty AFTER IT'S USED (#14409) * Automatic changelog generation #14409 [ci skip] * glowshroom cancer (#14410) * Automatic changelog generation #14410 [ci skip] * Update spellbook.dm (#14394) * Automatic changelog generation #14394 [ci skip] * "This area feels nice" (#14401) * Automatic changelog generation #14401 [ci skip] * Adds a user warning when someone tries to fry a brain with a deepfryer. (#14416) * Adds a warning * punctuations exist apparently * Update code/modules/food_and_drinks/kitchen_machinery/deep_fryer.dm * Update code/modules/food_and_drinks/kitchen_machinery/deep_fryer.dm Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com> * Automatic changelog generation #14416 [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * does sa thing that makes probably the miner gpses spawn with numbersand not spawn on lavaland corpses (#14435) * does sa thing that makes probably the miner gpses spawn with numbers and not spawn on lavaland corpses * Update shaft_miner.dm * Update shaft_miner.dm * no more double mining medic gps * Automatic changelog generation #14435 [ci skip] * Automatic changelog compile [ci skip] * Adds a new 3x3 vendor-accident themed maint ruin & patches station.dm missing spaces (#14406) * Adds a new 3x3 maint ruin Adds a new 3x3 maint ruin consisting of 4 vendors, some minor loot, and deco. * renamed ruin Renamed ruin for clarity * add new maint ruin to station.dm fixes maint ruin not being listed, because I didn't know * update entire stations.dm file who forgot the spaces lmao * update station.dm to include author credit for new ruin * corrected author credit changed to ckey from github username * update map file * update map file again why did it not save the credit chip change??? * added light to left side of ruin * Automatic changelog generation #14406 [ci skip] * window fix (#14445) * Automatic changelog generation #14445 [ci skip] * Automatic changelog compile [ci skip] * Adds root beer to the game (I FUCKING LOVE MUG!!!!!!!!) (#14439) * GIVE ME MY ROOT BEER!!!!! * fix * Automatic changelog generation #14439 [ci skip] * no more leftover assets (#14430) * Automatic changelog generation #14430 [ci skip] * Stops Admin Lagging the Game (#14426) * Automatic changelog generation #14426 [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * fixes bad capitalizeations (#14489) * Automatic changelog generation #14489 [ci skip] * rubber shot better? (#14438) * Automatic changelog generation #14438 [ci skip] * Ports "Give mood buff for defibbing someone" (#14423) * Update computer.dm * Update meat.dm * Update objects.dm * Update generic_positive_events.dm * Update defib.dm * Update human.dm * Update objects.dm * Update meat.dm * Update computer.dm * Automatic changelog generation #14423 [ci skip] * z (#14478) * Automatic changelog generation #14478 [ci skip] * Automatic changelog compile [ci skip] * Updates tech web layout for AI techs (#14482) * Update layout.dm * Update layout.dm * Automatic changelog generation #14482 [ci skip] * Update ai.dm (#14483) * Automatic changelog generation #14483 [ci skip] * Automatic changelog compile [ci skip] * Bluespace Locker Nerf Proposal [2 of 2] (#14288) * bluespace locker Teleport * dont del locker * pick new locker * Automatic changelog generation #14288 [ci skip] * Ports TG's stomach pumping surgery. A way to remove the 400u misc narcotics from someone who's dead (#14348) * i hate vomit code * toxic * Theos approved code Co-authored-by: Theos <theubernyan@gmail.com> * Anvil words Co-authored-by: Anvilman6 <54463777+Anvilman6@users.noreply.github.com> * anvil code Co-authored-by: Anvilman6 <54463777+Anvilman6@users.noreply.github.com> Co-authored-by: Theos <theubernyan@gmail.com> Co-authored-by: Anvilman6 <54463777+Anvilman6@users.noreply.github.com> * Automatic changelog generation #14348 [ci skip] * Basalt Katana fauna damage buff and new mechanic: A Dodge roll (#14405) * LOOK AT THE MOVES * Literal phone edit * Automatic changelog generation #14405 [ci skip] * Foolproofs vending machine being spawned tipped by mappers (#14415) * Allows mappers to spawn tilted vending machines * Foolproofs tipped vending machine spawn * Update _vending.dm * whoops, unneeded * meant to do this * Why did I create this variable * No longer drunk so am able to see why I needed it * makes some of the recent megafauna drops less shit (#14455) * this is everything i think idk it's 330am * polishes some things for now therell probably be more later * Update miscellaneous.dm * fuck it critical heal * you're able to the body entirely * Automatic changelog generation #14455 [ci skip] * Fixes pacifism touch cooldown (#14417) * Update touch_attacks.dm * Update touch_attacks.dm * Update touch_attacks.dm * Automatic changelog generation #14417 [ci skip] * you can now shoot over people who are near you if they are resting (#14461) * you can now shoot over people who are near you * Update projectile.dm * Update projectile.dm * Automatic changelog generation #14461 [ci skip] * Adds New 10x10 Maintenance Fishing Ruin (#14465) * Create 10x10_fishinghole A fishing ruin! set up with a partial kitchen, vendors, and some goodies for mainteneers to find. * adds new ruin to station.dmm * add railings around the fishing pond * Automatic changelog generation #14465 [ci skip] * gangrel transform fix (#14412) makes transform work properly and actually be useful * Automatic changelog generation #14412 [ci skip] * Slight arrow tweaks (#14431) * Automatic changelog generation #14431 [ci skip] * Secbelt + shotgun shell boxes rework, shoulder holster and bandolier buff (#14433) * inb4 webbing meta * bandolier buff + shell box time * oops beanbags were missing * may the lord and savior save me pretty please * hos now spawns with belt * re-adds baton/cuffs/flash to locker * Automatic changelog generation #14433 [ci skip] * Adds stored research and makes toxins bombs apply it instead of directly producing points (#14442) * h boy this is going to b efun * Update research.dm * Update _techweb.dm * Update research.dm * nearly caused an incident * Automatic changelog generation #14442 [ci skip] * Makes fishing loot make sense + fishing icon fix + collapsible rod (#14448) * hmm yes * fixes * Automatic changelog generation #14448 [ci skip] * WT Tweak/Buff (#14440) * gun go pew pew = fun * 22 is symmetrical * Update code/modules/projectiles/guns/ballistic/automatic.dm Co-authored-by: Theos <theubernyan@gmail.com> * Automatic changelog generation #14440 [ci skip] * admin v admin tickets (#14459) * Preternis.... buff?? Preternis eyes no longer delete themselves in non-Preternis and instead take damage (lose power) and recharge (heal) in Preternis (#14462) * mmmmmmm eye * comments and capitals * examine text and space * Automatic changelog generation #14462 [ci skip] * Ports "Podpeople inherit their blood chemical from the most abundant chemical trait in their seeds" (#14425) * Update computer.dm * Update meat.dm * Update objects.dm * Update replicapod.dm * Update podpeople.dm * Update computer.dm * Update meat.dm * Update objects.dm * Update replicapod.dm * Automatic changelog generation #14425 [ci skip] * pain (#14458) Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com> * Automatic changelog generation #14458 [ci skip] * remove one space (#14472) I think it might fix everything, if it does then holy shit I want HC * Automatic changelog generation #14472 [ci skip] * Ports holosigns from bay (#14479) * prot old baycode is pain * mapping * forgot to push this * Automatic changelog generation #14479 [ci skip] * frenzy now provides reduced damage slowdown since it also provides a constant source of damage (#14480) * Automatic changelog generation #14480 [ci skip] * Update ai_data_core.dm (#14504) * Automatic changelog generation #14504 [ci skip] * Adds new Chemical Analyzer implant (Science Goggle implant) (#14488) * Update augments_eyes.dm * coding is happening... * Makes sci implant work * rename implant to reflect lack of research value scanner * Automatic changelog generation #14488 [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Kilo roboticists get anesthesia (#14515) * Automatic changelog generation #14515 [ci skip] * Fixes improper secbelt/bandolier item storage (#14522) * i love storage * Update code/game/objects/items/storage/belt.dm Co-authored-by: Theos <theubernyan@gmail.com> Co-authored-by: Theos <theubernyan@gmail.com> * Automatic changelog generation #14522 [ci skip] * Update dependencies.sh * Update dependencies.sh * Automatic changelog compile [ci skip] * Batons are now Upgradeable - 1 Hit Stun - Minshield Firing Pin (#14306) * Batons V2 * Fuck off bibby * e * OR now * fixes status * e * e * Fixes batons not hitting people with implant check * Apply suggestions from code review Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com> * Automatic changelog generation #14306 [ci skip] * Balances Stimulants (#14463) * Automatic changelog generation #14463 [ci skip] * Fixes Baton Upgrade * nerf DU slugs, but make them cheaper (#14473) * nerf DU slugs, but make them cheaper 2 less uranium sheets each, AP under 100 but still absurdly high, lower damage to go with them being slightly less expensive * bump damage back up a little * tweak values on cost and damage * Update shotgun.dm * Automatic changelog generation #14473 [ci skip] * buffs the bulldog shotgun because it kind of stinks (#14475) * Update shotgun.dm * Update shotgun.dm * Update shotgun.dm * Automatic changelog generation #14475 [ci skip] * makes space bats holdable (#14484) * b * oop * Automatic changelog generation #14484 [ci skip] * Chemical Dispensers now have a reason to upgrade manipulators (#14495) * makes chem disp manip upg worth * removes macro text for being useless * Automatic changelog generation #14495 [ci skip] * Adds Brain Damage Quirk (#14497) * Life changing shuttle ride * bump point value * 2nd person * Bumps value to -7 because uncurable trauma that could be ultra shitty * Automatic changelog generation #14497 [ci skip] * Update overmind.dm (#14501) * Automatic changelog generation #14501 [ci skip] * fixes health doll being on top of stop pulling button for simplemob (#14502) * Update _defines.dm * Update _defines.dm * Automatic changelog generation #14502 [ci skip] * Adds FTL Theme to Lobby Music (#14505) * Update ticker.dm * Update ticker.dm * Automatic changelog generation #14505 [ci skip] * Fixes (#14507) * Automatic changelog generation #14507 [ci skip] * Rotate (#14510) * Automatic changelog generation #14510 [ci skip] * Adds the horror's host to check antags (#14511) * Automatic changelog generation #14511 [ci skip] * Update blazing_oil.dm (#14513) blazing oil takes less extinguish damage * Automatic changelog generation #14513 [ci skip] * sabo borgs have emags now what (#14517) * Update robot_modules.dm * , * Automatic changelog generation #14517 [ci skip] * Adds FTL Advanced Edition Soundtrack: Lanius (Battle) (ABANDONED SECTOR) (#14506) * Adds FTL Advanced Edition Soundtrack: Lanius (Battle) (ABANDONED SECTOR) * Update ticker.dm * Automatic changelog generation #14506 [ci skip] * Update items.dm (#14519) * Automatic changelog generation #14519 [ci skip] * Update ghost_role_spawners.dm (#14520) * Automatic changelog generation #14520 [ci skip] * z (#14494) * Automatic changelog generation #14494 [ci skip] * Saboteur/Medical Syndicate Borg Tweaks (#14521) * stab stab stab * oopsie doopsie removes emag for now might adjust again when i get a better idea * Automatic changelog generation #14521 [ci skip] * Revert "sabo borgs have emags now what (#14517)" (#14546) This reverts commit 6a2f14f. * Makes WT mags not be invisible anymore (#14529) * Automatic changelog generation #14529 [ci skip] * Automatic changelog compile [ci skip] * capitialism is no longer 1m+ long (#14532) * Automatic changelog generation #14532 [ci skip] * Automatic changelog compile [ci skip] * theos (#14564) * Automatic changelog generation #14564 [ci skip] * Automatic changelog compile [ci skip] * adds grounding rods to delta (#14557) * Automatic changelog generation #14557 [ci skip] * Automatic changelog compile [ci skip] * fixes bloody knuckles not splashing when used by undead races and also marking the user with one of the abilities (#14575) * whoops * Update necropolis_chests.dm * Automatic changelog generation #14575 [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Fixes box engineering wires and signage and light (#14567) * fix * wires * Automatic changelog generation #14567 [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * print via RSF and also fixes designs (#14597) * Automatic changelog generation #14597 [ci skip] * fixes new ticket being created every time admin pm (#14596) * SHARPENS YE PIRATE BLADE (#14538) * AVAST YE SCURVY DOGS * PLURALS THE WORD REFERENCING THE WEAK AND MEEK Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com> * Update misc.dm Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com> * Automatic changelog generation #14538 [ci skip] * Ability to set beer code separate of real nuke (#14527) * Automatic changelog generation #14527 [ci skip] * Disabling Regal Rat till its fixed (#14437) * Update mouse.dm * fuck off * Automatic changelog generation #14437 [ci skip] * Nukies Minigun is now more... Minigun-like (#14446) * BRRRRRRRRT * Update code/modules/projectiles/guns/ballistic/minigun.dm Co-authored-by: tattax <71668564+tattax@users.noreply.github.com> * Update code/modules/projectiles/guns/ballistic/minigun.dm Co-authored-by: tattax <71668564+tattax@users.noreply.github.com> * Update code/modules/projectiles/guns/ballistic/minigun.dm Co-authored-by: tattax <71668564+tattax@users.noreply.github.com> * Update code/modules/projectiles/guns/ballistic/minigun.dm Co-authored-by: tattax <71668564+tattax@users.noreply.github.com> * Update code/modules/projectiles/guns/ballistic/minigun.dm Co-authored-by: tattax <71668564+tattax@users.noreply.github.com> * Update minigun.dm * nerfs fun * spread reduction Co-authored-by: tattax <71668564+tattax@users.noreply.github.com> Co-authored-by: Theos <theubernyan@gmail.com> * Automatic changelog generation #14446 [ci skip] * Adds winter coats for department heads (#14468) * Adds winter coats for department heads * Update miscellaneous.dm * Update miscellaneous.dm * inhand sprites * AAAAAAAAAA * merge conflicts gone at last * Automatic changelog generation #14468 [ci skip] * Ports "bigger mobs have some special health bars" from TG (#14492) * Update computer.dm * Update meat.dm * Update objects.dm * Update computer.dm * Update meat.dm * Update objects.dm * Фыы * Alah * sus * Automatic changelog generation #14492 [ci skip] * Ports "Blobbernaut HUD improvements" (#14499) * Update computer.dm * Update meat.dm * Update objects.dm * Update computer.dm * Update meat.dm * Update objects.dm * Blobberhud * Ass * Automatic changelog generation #14499 [ci skip] * Ports "Swarmer HUD improvements" (#14500) * Update computer.dm * Update meat.dm * Update objects.dm * Update computer.dm * Update meat.dm * Update objects.dm * swarmerhud * Automatic changelog generation #14500 [ci skip] * should stop resonator blasts from stacking during replication (#14526) * Automatic changelog generation #14526 [ci skip] * Update pen.dm (#14535) * money (#14539) * Automatic changelog generation #14539 [ci skip] * Stunn't (#14540) * Automatic changelog generation #14540 [ci skip] * guh?? (#14543) * Automatic changelog generation #14543 [ci skip] * Rune Scimmy rework: Now with 100% more grinding and bonus loot (#14547) * i think it's ready * wording * Automatic changelog generation #14547 [ci skip] * Temperaraly reverts cryopod changes till I can find out whats wrong (#14548) * temp revert * Revert "temp revert" This reverts commit fda027b. * pain * pain * Automatic changelog generation #14548 [ci skip] * Explody nanite changes (this wasn't my idea don't yell at me) (#14550) * Cowbot-requested changes * Update code/modules/research/nanites/nanite_programs/weapon.dm Co-authored-by: tattax <71668564+tattax@users.noreply.github.com> * oops i forgot this Co-authored-by: tattax <71668564+tattax@users.noreply.github.com> * Automatic changelog generation #14550 [ci skip] * Adds stun immune and moves it lower (#14553) * Automatic changelog generation #14553 [ci skip] * fake death 3.5 to 4.5 UR (#14554) * Automatic changelog generation #14554 [ci skip] * Krav Maga Nerfs (#14541) * Krav Maga Nerfs * capital K * Update code/datums/martial/krav_maga.dm Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com> * Automatic changelog generation #14541 [ci skip] * SMES Visual Update (#14509) * Visual Update * Lighten internal outlines * Update power.dmi * Automatic changelog generation #14509 [ci skip] * Update uplink_items.dm (#14556) * Automatic changelog generation #14556 [ci skip] * mm bone sword... (#14561) * Automatic changelog generation #14561 [ci skip] * Adds new cargo loan event: PETA (#14562) * PETA * Vibe check * Automatic changelog generation #14562 [ci skip] * Two new ammo types for traitors/nukies(?) (#14563) * most stuff except sprites * Sprites for unique shell, non unique drums * Automatic changelog generation #14563 [ci skip] * adds ventriloquist dummy to autodrobe (#14565) * Automatic changelog generation #14565 [ci skip] * Update blood_magic.dm (#14566) * Automatic changelog generation #14566 [ci skip] * Shows all chemicals in the chem machine you could dispense if fully upgraded (just read the PR) (#14574) * yes * poop * Update chem_dispenser.dm * Automatic changelog generation #14574 [ci skip] * Update utility_closets.dm (#14577) * Automatic changelog generation #14577 [ci skip] * adds a sound when cooking finishes (#14580) * Automatic changelog generation #14580 [ci skip] * The Golden Age of Piracy (#14583) * Automatic changelog generation #14583 [ci skip] * Update medical_designs.dm (#14586) * Automatic changelog generation #14586 [ci skip] * Surgical tweaks (#14589) * a * final touches * makeshift tool surgery * Automatic changelog generation #14589 [ci skip] * Automatic changelog compile [ci skip] * gives the advanced hardsuit full rad protection (#14592) * Automatic changelog generation #14592 [ci skip] * replaces ghostrole/vr dispensers with fullupgrade (#14593) * Automatic changelog generation #14593 [ci skip] * Blinking with bluespace crystals is 233% more unpleasant (#14579) * Le Change * Apply suggestions from code review Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com> * Automatic changelog generation #14579 [ci skip] * Shadowlings now cannot get mutations and nerfs speed (#14560) * Nerf * Makes Less Cringe * Automatic changelog generation #14560 [ci skip] * Automatic changelog compile [ci skip] * Item_color removal and different mob handcuff sprites ports (#14395) * spritesheets port Ports sprite sheets to also have support for multiple/modular clothing files, which I will probably also port. * pain * fix * fix * Revert "fix" This reverts commit 5e11310. * Revert sprite sheet stuff * fixed the revert * merge fix * checks * checks x2 * fixes some belts * initial fixes * a * accessories * a * robo labcoat fix * Automatic changelog generation #14395 [ci skip] * Automatic changelog compile [ci skip] * Fix whale (#14615) * Fixes whale spawning * Forgot to add bugfixes * Adds map change (maybe) * Automatic changelog generation #14615 [ci skip] * Automatic changelog compile [ci skip] * Hand Drill in screwdriver mode is now pointy (#14609) * Makes the hand drill pointy * Blunt Wrench * Automatic changelog generation #14609 [ci skip] * Automatic changelog compile [ci skip] * Research now requires Toxins/Robotics Access with Doors (#14559) * Fixes * Map * Emag * I dont know how to code * Glass * Update code/modules/research/rdconsole.dm Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com> * Fixes shitty code Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com> * Automatic changelog generation #14559 [ci skip] * e Co-authored-by: ynot01 <ynot000001@gmail.com> Co-authored-by: Yogbot-13 <admin@yogstation.net> Co-authored-by: Byemoh <baiomurang@gmail.com> Co-authored-by: Chubbygummibear <46236974+Chubbygummibear@users.noreply.github.com> Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com> Co-authored-by: ChesterTheCheesy <71487903+ChesterTheCheesy@users.noreply.github.com> Co-authored-by: AlvCyktor <81328245+AlvCyktor@users.noreply.github.com> Co-authored-by: Changelogs <action@github.com> Co-authored-by: Theos <theubernyan@gmail.com> Co-authored-by: Vaelophis Nyx <1534478+GalacticRuler@users.noreply.github.com> Co-authored-by: nmajask <nmajask@gmail.com> Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com> Co-authored-by: SuperSlayer <91609255+TymurShatillo@users.noreply.github.com> Co-authored-by: tattax <71668564+tattax@users.noreply.github.com> Co-authored-by: Anvilman6 <54463777+Anvilman6@users.noreply.github.com> Co-authored-by: Hopekz <hopekxx@gmail.com> Co-authored-by: LazennG <58535870+LazennG@users.noreply.github.com> Co-authored-by: jachlompsky <74697056+jachlompsky@users.noreply.github.com> Co-authored-by: 00ze-cyclone <96987868+00ze-cyclone@users.noreply.github.com> Co-authored-by: GraveHat <107460718+GraveHat@users.noreply.github.com> Co-authored-by: TheRyeGuyWhoWillNowDie <70169560+TheRyeGuyWhoWillNowDie@users.noreply.github.com> Co-authored-by: Redmoogle <dakotamew@gmail.com> Co-authored-by: stwordcitizen <84217619+stwordcitizen@users.noreply.github.com> Co-authored-by: adamsong <adamsong@users.noreply.github.com> Co-authored-by: Marmio64 <60946370+Marmio64@users.noreply.github.com> Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com> Co-authored-by: Manatee <74586965+MajManatee@users.noreply.github.com> Co-authored-by: SapphicOverload <93578146+SapphicOverload@users.noreply.github.com> Co-authored-by: Mqiib <43766432+Mqiib@users.noreply.github.com> Co-authored-by: Sniblet <36427443+Sniblet@users.noreply.github.com>
Document the changes in your pull request
Ports winter coats for department heads from tg.
tgstation/tgstation#56854
Spriting
Changelog
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rscadd: adds winter coats for department heads
/:cl: