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Patches hypernob formation exploit by making it so hypernob no longer forms with all ingredients instantly, like other gas formations #16874
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Don't you dare do this without also fixing it stopping its own formation |
looks fine to me |
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Also, if you're going to do this use a heat efficiency scale like stimulum does instead of clamping it at an arbitrary number |
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that would change the entire reaction, I just want it to not appear instantly in a single tick |
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Yeah you want this put through, fix the hypernob bug, otherwise stop bitching that there's a workaround. |
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there is no hypernob bug |
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also please don't give me crap for fixing an exploit that you hid and abused and called "secret atmos knowledge" |
There are two that I know of, one where it stops its own reaction and another where it doesn't stop combustion reactions |
By heat efficiency I mean the cap would on how much can form would be based on heat like other reactions (freon, stimulum, etc) instead of an arbitrary hard cap |
Ah yes abused a bug by making lots of a gas that's supposedly hard to get just because and then doing nothing with it |
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Can you tell me a practical application for hypernoblium |
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the bug here is making hypernob, not using it |
Play the game |
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give me proof, or a test case |
simple we both know that's just a red herring to get people to fuck off and that you'd still demand that "a BuG iS nO eXcUsE tO lEaVe An ExPlOiT" even if someone did go through the effort. It's also not like anyone here owes you anything. |
Just proving that you have no idea what you're talking about. |
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if there is a bug, I can't reproduce it (and fix) without steps to do so. |
Ask literally any good atmos player or interact with the community in any way that is positive. |
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i still don't see an issue on the github with detailed reproduction steps so I can't fix it |
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i'm not going to stop fixing an exploit because of some mystery bug that doesn't exist and nobody will tell me about |
It's not that hard to start up a test server and see for yourself |
as someone when starting out making hyper nob stuggled to make it even using this "bug" as you call it, im saying this will just alienate anyone who wants to play atmos more and is one of the worst ideas ive ever seen |
For it not stopping fire:
For it stopping its own reaction:
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also when making hypernob you already need fusion and a trit farm setup there is alot of work going into it with this only experienced atomsians will ever create these gases there is no issue with hypernob forming all it once like it always has done |
don't mess around with it as its fine as is capping it the way you have done is also wrong if its going to be capped you need to cap it by heat just like other gasses are more heat more made a e10 fusion tank shouldnt make the same as a e32 fusion tank |
i'm not the only one who might want to work on a bug. if you want a bug patched, you need to provide detailed reproduction steps for any contributor. but then again, atmos tech mains have an ego the size of a planet so this doesn't surprise me |
you basically said you cant do atmos yet you want to change things in atmos something that doesnt need to be changed and is not a bug and has been the same for years, and yet again how is it an exploit its how the gas works and was coded to work |
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atmos is easy, it's not as hard as you make it out to be. watching a few replays taught me all I need to know about shitting out hot ice or whatever I want. it's not documented and it was fixed upstream, it's a bug |
shitting out hot ice is easy... and its not about how easy something is its about how long it takes some gasses can take 50 minutes of setup and prepwork to create some even longer |
also this is going to make Zauker unachievable outside of a 1hour40 minute round |
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which is pretty average for yogs on a traitor shift |
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dude, if you're arguing with Sapphic about how atmos works, you're already losing |
hold up, hypernoblium is supposed to stop and prevent fires if it actually did it's job? |
Fires still happen when hyper-nob is present so this is clearly a lie i just did it during a round |
likely not as you would need at least 5 mols on every tile in the station and i would say I am quite the atmosian and no chance i could make enough for that also you would need to set all the air alarms to not caution when its around. aswell as the fact distro would need to be perfectly balanced between oxy N2 and Hyper-nob |
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using this so called "exploit" i can make 1000mols of hyper-nob in like 40-50mins if I focus and do nothing else all round making it harder to make for the sake of it makes it a gas that will never get made simple as. not to mention the fact ive made this and fusion thousands of times meaning i do them very fast. if this gets merged the gas may as well be removed and replaced with something else |
between 1000-2000mols |
you can however replaced oxy in distro with pluoxium and prevent fires that way i did once and had the ai set all air alarms |
lol |
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im not bothering reading this lol |
in this pr, atmos techies are mad because exploit is being patched and are brigading my PR |
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hypernob formation fixed here, stop crying in my PR |
Wow it's almost like we don't like people who don't play the role, don't understand how it works, and don't know what they're talking about being the ones to determine how things should work. I understand if this might be a bit too much for you to comprehend. |
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you said that "this made hypernob unknowingly too easy to make." and you have only made it by editing gas rather than doing it in game its more tedious than you think and I really recommend you learn atmos and try these things for yourself cause right now Hypernob is not as easy to mass produce as you think. In this case it will never be made again (its rarely made now) its not useful enough to waste the time making when it becomes even more tedious hell its not even worth making now to be honest unless you are doing a pure Trit or pure Plasma SM. |
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Honestly this is such a weird PR anyway because it acts as a weirdly targeted change that isn't in line with how atmos works anywhere else for a gas that is very nearly useless. Unicorn cases are kind of a bad idea generally, both from a game design aspect and a coding standpoint. It just occurs to me that we've been having this conversation under the assumption that this is an exploit, but this is standard with how atmos works generally- gasses react as much as they can each tick as limited by temperature. Making Hypernob the only gas that has some bizarre maximum limitation when other gasses also react as much as possible given their heat requirements makes no sense. This change is even more bizarre because the "exploit" was a workaround get around the bug that hypernob self blocked its own reaction when it shouldn't. Conclusion: This change exists purely as a random nerf to hypernob's intended functionality, made by someone who doesn't understand how atmos works, because they were mad there was a workaround to a bug that shouldn't have existed in the first place. The PR isn't just wrong, but it operates on fundamentally flawed assumptions that aren't internally consistent. |
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Instead of bitching, how about we fix it. |
exactly, i made a pr for that (#16902) |
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this PR fixes it better |
yours just puts a hard cap on how much can form, whereas mine limits it based on heat just like other gas reactions. also mine makes the endothermality of the reaction actually relevant which makes it not forming all at once more of a challenge than an inconvenience. |
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The other PR is a more elegant change |




Document the changes in your pull request
Pulls it in line with other reactions, this made hypernob unknowingly too easy to make.
Closes #16902
Spriting
Wiki Documentation
Atmosians don't document their stuff
Changelog
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tweak: Hypernob no longer forms with all ingredients instantly, like other gas formations
/:cl: