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fixMixin: Fixed mixin method name for build
Add helmet vision and irradiated vision overlays with associated textures
Add configuration classes for reactor settings and world generation
Changed radiation potion functionalities
Changed anti radiation leggings craft
Modified reinforced glass resistance
CNPalettesStoneTypes: Updated Add biome modifier for striated ores in the overworld
…ores in CNPlacedFeatures
…-creative debug radiation effect was not in creative
…and add new autunite texture files
…dded new autunite cut textures
…/CreateNuclearForge into CNPalettesStoneTypes
Fluid interaction wip
…lockState supplier and streamline source fluid handling
…g; adjust priority and add first-person rendering support
refactor language files for clarity and consistency in fan enrichment recipes
…for EventTrigger in ReactorControllerBlockEntity
Refactor recipes and tags for lead, uranium, and steel
CNPalettesStoneTypes
texture autunite, steel and lead
- Added @SuppressWarnings and @ParametersAreNonnullByDefault annotations to several classes for better code clarity. - Renamed variables for consistency and clarity in ClothItem and ReactorBluePrintItem. - Simplified conditional checks in CNFanProcessingTypes and ReactorControllerBlock. - Removed unused ReactorOption enum and cleaned up ReactorCasingEntity. - Improved overlay rendering logic in CNClientEvent and added new IrradiatedOverlayRendererVision class. - Commented out unused RadiationOverlay in HudRenderer. - Enhanced readability by reducing nested conditions and using early returns where applicable.
Debug hud radiation
Add lead processing recipes and update version timestamps
lang from crowdin
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