Releases: Hermios/RailPowerSystem
add new tec dedicated to locos. Remove batteries from receipt for loc…
Balancing
- [Feature] Built-in locomotive battery[https://api.github.com/repos//issues/42]
- Consistency of receipts for technologies and locomotive[https://api.github.com/repos//issues/45]
update energy available per accu. Allow set to loco as soon as accu a…
Minor Features
- Trains with multiple locomotives only allows one locomotive to recieve power[https://api.github.com/repos//issues/38]
add translations. Fix bugs from issue 33
Minor Features
- Missing translation[https://api.github.com/repos//issues/33]
- Make electrified and normal rails interchangeable[https://api.github.com/repos//issues/37]
Translation
- Add translation in ukrainian[https://api.github.com/repos//issues/34]
Optimizations
- Electric fuel is stored in inventory when locomotive is removed[https://api.github.com/repos//issues/36]
when entity destroyed, check that is connected to the current mod
Bugfixes
- Deleting Gun or Laser Turrets Causes Crash[https://api.github.com/repos//issues/28]
Replace circuit_connector with circuit definitions
Bugfixes
- Crash when applying blueprint from rail-pole with combinator[https://api.github.com/repos//issues/29]
handle ghosts
Optimizations
- When using ghosts, those are not usable[https://api.github.com/repos//issues/26]
add case for rail not valid. remove condition on locomotive in front
Bugfixes
- Only one loco is loaded, even if not in front. Other is always empty, even if in front[https://api.github.com/repos//issues/24]