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Edits to the branches-view branch #378
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Added Unity DLLs path relative to Unity installation directory
Throw if the manager isn't ready so that windows use their cached data instead
…adme Updating readme to include 2017.1 as a supported version
Warning cleanup
Fixing bugs in the InitProjectView
…nager Adding and using the CacheManager
Initialize Workflow
shana
reviewed
Nov 15, 2017
| public Rect Render(Rect rect, Action<TreeNode> singleClick = null, Action<TreeNode> doubleClick = null) | ||
| { | ||
| if (!nodes.Any()) | ||
| return rect; |
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TODO: take this out and check IsInitialized before calling Render
shana
reviewed
Nov 15, 2017
| } | ||
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| public void Load(IEnumerable<ITreeData> data, string title) | ||
| public void Load(IEnumerable<GitBranch> data, string title) |
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Revert this change
shana
reviewed
Nov 15, 2017
| private void OnTreeGUI(Rect rect) | ||
| { | ||
| if (!treeLocals.IsInitialized) | ||
| RefreshBranchList(); |
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This was ensuring render doesn't get called before initialization happens, so we need to add this check in a different way now we have the cache going
shana
approved these changes
Nov 15, 2017
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This branch targets #151