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… sprite for using this
AyakorK
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Oct 23, 2024
Thomlam
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Oct 26, 2024
* technical : add shadering and post-traitement system, adapt asset and sprite for using this * feat: update Room2
AyakorK
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Oct 27, 2024
* Chore/shadering map (#24) * technical : add shadering and post-traitement system, adapt asset and sprite for using this * feat: update Room2 * feat: Link the chat to the back sockets (#25) * feat: Link chat to backend (#26) * feat: Link the chat to the back sockets * fix: Move the dialogue script outside the canvas to avoid it to be disabled while the canvas is going to be disabled * fix: remove dual camera * fix: fix crossbow system (#27) * fix: add request to back (room name) * fix: Revert trap manager * hotfix: Fix things that weren't working * feat: RPS (#29) * feat : add multiple option and itemscollider for RockPaperCissor * feat: Link Rock Paper Scissors to backend socket * feat: Link RockPaperScissors, but display missing --------- Co-authored-by: Thomas Lamiable <lamiablethomas@gmail.com> * hotfix: Change RPS size to match the screen * fix: fix Crossbow up sprite and arrow system, change color pixel dead font * chore: change EmptyRoom2 * feat: add death system (#30) * feat: add death system * chore: add socket emiter for end game * fix: fix heart generator if develop don't have socket * fix: remove crossbow * feature: add audio system and fix crossbow with sound (#32) Co-authored-by: Guillaume MORET <90462045+AyakorK@users.noreply.github.com> * chore: Fix env for windows (#31) * feat: add death system * chore: add socket emiter for end game * fix: fix heart generator if develop don't have socket * fix: remove crossbow * chore: try to fix .env for Windows and Unity * fix: Quick Fix in production * fix: QuickFx PlayerHealth fail merge * Fix: fix Room * feat: Adapt Waiting Room (#33) * feat: Instantiate waiting room when arriving in the corridor 0 * fix: Add a flag to change message one time and avoid repetition of it * feat: Add the creation of the room when instanciating the WaitingRoom process * feat: Try to remove the Door collider before game has started * fix: fix lock and door system, add waiting room, last fix for dialogue system for pity --------- Co-authored-by: Thomlam <lamiablethomas@gmail.com> * fix: rename bear_trap to prefab * fix: quick fix prefab room for crossbow * fix: quickfix for bear_trap * feat: Add room deletion when disconnection from a game * Wip/streaming back (#35) * feat: add streaming system with recording and sending frame jpeg * feat: add config * feat: first try to add socketIOSystem * feat: Add the right socket * feature : deploy for 60fps --------- Co-authored-by: AyakorK <guillaume.moret@yahoo.com> * hotfix: Get rid of a Debug * fix: fix arrows component and stade 24 fps to streaming * fix: Global rendering fixes (#36) * fix: Update corridor displays + additions of colliders to avoid glitching * fix: Add a door transition lock * feat: Add collision to the walls in the room * fix: Fix collisions of the hole * fix: Fix glitched hitboxes * fix: Destory arrows when going to an other room --------- Co-authored-by: Guillaume MORET <90462045+AyakorK@users.noreply.github.com> Co-authored-by: AyakorK <guillaume.moret@yahoo.com>
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