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Caution Review failedThe pull request is closed. WalkthroughCette pull request introduit plusieurs nouvelles fonctionnalités et modifications dans un projet Unity, notamment l'ajout de nouveaux préfabriqués pour des pièges tels qu'un piège à flèches et un piège à arbalète. Les préfabriqués incluent divers composants comme des Transform, SpriteRenderer, MonoBehaviour, BoxCollider2D et Rigidbody2D. Des modifications ont également été apportées aux métadonnées des préfabriqués, ainsi qu'à la configuration de la scène Changes
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* Chore/shadering map (#24) * technical : add shadering and post-traitement system, adapt asset and sprite for using this * feat: update Room2 * feat: Link the chat to the back sockets (#25) * feat: Link chat to backend (#26) * feat: Link the chat to the back sockets * fix: Move the dialogue script outside the canvas to avoid it to be disabled while the canvas is going to be disabled * fix: remove dual camera * fix: fix crossbow system (#27) * fix: add request to back (room name) * fix: Revert trap manager * hotfix: Fix things that weren't working * feat: RPS (#29) * feat : add multiple option and itemscollider for RockPaperCissor * feat: Link Rock Paper Scissors to backend socket * feat: Link RockPaperScissors, but display missing --------- Co-authored-by: Thomas Lamiable <lamiablethomas@gmail.com> * hotfix: Change RPS size to match the screen * fix: fix Crossbow up sprite and arrow system, change color pixel dead font * chore: change EmptyRoom2 * feat: add death system (#30) * feat: add death system * chore: add socket emiter for end game * fix: fix heart generator if develop don't have socket * fix: remove crossbow * feature: add audio system and fix crossbow with sound (#32) Co-authored-by: Guillaume MORET <90462045+AyakorK@users.noreply.github.com> * chore: Fix env for windows (#31) * feat: add death system * chore: add socket emiter for end game * fix: fix heart generator if develop don't have socket * fix: remove crossbow * chore: try to fix .env for Windows and Unity * fix: Quick Fix in production * fix: QuickFx PlayerHealth fail merge * Fix: fix Room * feat: Adapt Waiting Room (#33) * feat: Instantiate waiting room when arriving in the corridor 0 * fix: Add a flag to change message one time and avoid repetition of it * feat: Add the creation of the room when instanciating the WaitingRoom process * feat: Try to remove the Door collider before game has started * fix: fix lock and door system, add waiting room, last fix for dialogue system for pity --------- Co-authored-by: Thomlam <lamiablethomas@gmail.com> * fix: rename bear_trap to prefab * fix: quick fix prefab room for crossbow * fix: quickfix for bear_trap * feat: Add room deletion when disconnection from a game * Wip/streaming back (#35) * feat: add streaming system with recording and sending frame jpeg * feat: add config * feat: first try to add socketIOSystem * feat: Add the right socket * feature : deploy for 60fps --------- Co-authored-by: AyakorK <guillaume.moret@yahoo.com> * hotfix: Get rid of a Debug * fix: fix arrows component and stade 24 fps to streaming * fix: Global rendering fixes (#36) * fix: Update corridor displays + additions of colliders to avoid glitching * fix: Add a door transition lock * feat: Add collision to the walls in the room * fix: Fix collisions of the hole * fix: Fix glitched hitboxes * fix: Destory arrows when going to an other room --------- Co-authored-by: Guillaume MORET <90462045+AyakorK@users.noreply.github.com> Co-authored-by: AyakorK <guillaume.moret@yahoo.com>
Summary by CodeRabbit
Notes de version
Nouvelles fonctionnalités
Arrow_prefab_sideetcrossbow_side_right_prefab.crossbow_side_prefabencrossbow_side_left_prefab.Améliorations
EmptyRoom_2.Corrections de bugs
Arrow, rendant le mouvement de la flèche constant vers le haut.