Conversation
* technical : add shadering and post-traitement system, adapt asset and sprite for using this * feat: update Room2
* feat: Link the chat to the back sockets * fix: Move the dialogue script outside the canvas to avoid it to be disabled while the canvas is going to be disabled
* feat : add multiple option and itemscollider for RockPaperCissor * feat: Link Rock Paper Scissors to backend socket * feat: Link RockPaperScissors, but display missing --------- Co-authored-by: Thomas Lamiable <lamiablethomas@gmail.com>
* feat: add death system * chore: add socket emiter for end game * fix: fix heart generator if develop don't have socket * fix: remove crossbow
Co-authored-by: Guillaume MORET <90462045+AyakorK@users.noreply.github.com>
* feat: add death system * chore: add socket emiter for end game * fix: fix heart generator if develop don't have socket * fix: remove crossbow * chore: try to fix .env for Windows and Unity * fix: Quick Fix in production
* feat: Instantiate waiting room when arriving in the corridor 0 * fix: Add a flag to change message one time and avoid repetition of it * feat: Add the creation of the room when instanciating the WaitingRoom process * feat: Try to remove the Door collider before game has started * fix: fix lock and door system, add waiting room, last fix for dialogue system for pity --------- Co-authored-by: Thomlam <lamiablethomas@gmail.com>
* feat: add streaming system with recording and sending frame jpeg * feat: add config * feat: first try to add socketIOSystem * feat: Add the right socket * feature : deploy for 60fps --------- Co-authored-by: AyakorK <guillaume.moret@yahoo.com>
* fix: Update corridor displays + additions of colliders to avoid glitching * fix: Add a door transition lock * feat: Add collision to the walls in the room * fix: Fix collisions of the hole * fix: Fix glitched hitboxes * fix: Destory arrows when going to an other room
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Caution Review failedThe pull request is closed. WalkthroughCette demande de tirage introduit plusieurs modifications dans divers fichiers de prefabs et de scripts Unity. Un nouveau prefab pour un système de streaming avec une caméra dédiée a été créé, accompagné de fichiers de métadonnées correspondants. Des ajustements ont également été apportés à d'autres prefabs, notamment des modifications de GameObjects, de composants, et de propriétés dans les fichiers de prefabs de corridor et de salle. De plus, plusieurs scripts ont été mis à jour pour améliorer la gestion des événements et des interactions. Changes
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Nouveaux Fonctionnalités
StreamingSystem.SpawnPoint,Grid,Trap, etDoordans le prefabRoom.RenderCameraCapturepour capturer des images et les envoyer à un serveur.Améliorations
Corrections de Bugs
Changements de Configuration