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Tommo J. Phillips edited this page Oct 22, 2023 · 2 revisions

Block

Namespace: TommoJProductions.ModApi.GameDatabase.GameParts

reps the block game part.

public class Block : GamePart

Inheritance ObjectGamePartBlock

Properties

inHoist

reps if the block is currently in the hoist.

public FsmBool inHoist { get; set; }

Property Value

FsmBool

bolted

reps if the game part is bolted

public FsmBool bolted { get; set; }

Property Value

FsmBool

installed

reps if the game part is installed

public FsmBool installed { get; set; }

Property Value

FsmBool

damaged

reps if the game part is damaged

public FsmBool damaged { get; set; }

Property Value

FsmBool

thisPart

reps the ingame gameobject reference.

public FsmGameObject thisPart { get; set; }

Property Value

FsmGameObject

newMesh

reps the 'not broken' mesh for the game part.

public FsmGameObject newMesh { get; set; }

Property Value

FsmGameObject

damagedMesh

reps the 'broken' mesh for the game part.

public FsmGameObject damagedMesh { get; set; }

Property Value

FsmGameObject

trigger

reps the trigger gameobject for the game part.

public FsmGameObject trigger { get; set; }

Property Value

FsmGameObject

Constructors

Block(PlayMakerFSM)

public Block(PlayMakerFSM data)

Parameters

data PlayMakerFSM

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