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ToolTipManager

Tommo J. Phillips edited this page Oct 22, 2023 · 1 revision

ToolTipManager

Namespace: TommoJProductions.ModApi

public class ToolTipManager : UnityEngine.MonoBehaviour

Inheritance Object → Object → Component → Behaviour → MonoBehaviour → ToolTipManager

Properties

useGUILayout

public bool useGUILayout { get; set; }

Property Value

Boolean

enabled

public bool enabled { get; set; }

Property Value

Boolean

isActiveAndEnabled

public bool isActiveAndEnabled { get; }

Property Value

Boolean

transform

public Transform transform { get; }

Property Value

Transform

gameObject

public GameObject gameObject { get; }

Property Value

GameObject

tag

public string tag { get; set; }

Property Value

String

name

public string name { get; set; }

Property Value

String

hideFlags

public HideFlags hideFlags { get; set; }

Property Value

HideFlags

Constructors

ToolTipManager()

public ToolTipManager()

Methods

invokePreHover(Int32, Int32)

Invokes the on mouse hover event.

public static void invokePreHover(int layer1Index, int layer2Index)

Parameters

layer1Index Int32
The layer 1 index.

layer2Index Int32
The layer 2 index.

invokePostHover(Int32, Int32)

Invokes the on mouse hover event.

public static void invokePostHover(int layer1Index, int layer2Index)

Parameters

layer1Index Int32
The layer 1 index.

layer2Index Int32
The layer 2 index.

invokeExit()

Invokes the on mouse exit event.

public static void invokeExit()

Events

OnMousePostHover

public static event Action<int, int> OnMousePostHover;

OnMousePreHover

public static event Action<int, int> OnMousePreHover;

OnMouseExit

public static event Action OnMouseExit;

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