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LayerMasks
Tommo J. Phillips edited this page Oct 22, 2023
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Namespace: TommoJProductions.ModApi
Represents all layers of my summer car.
public enum LayerMasksInheritance Object → ValueType → Enum → LayerMasks
Implements IComparable, IFormattable, IConvertible
| Name | Value | Description |
|---|---|---|
| Default | 0 | Represents the default layer. |
| TransparentFX | 1 | Represents the transparent fx layer. |
| IgnoreRaycast | 2 | Represents the ignore raycast layer. |
| Layer03 | 3 | Represents an empty layer. |
| Water | 4 | Represents the water layer. |
| UI | 5 | Represents the user interaction layer. |
| Layer06 | 6 | Represents an empty layer. |
| Layer07 | 7 | Represents an empty layer. |
| Road | 8 | Represents the road layer. |
| HingedObjects | 9 | Represents the hinged objects layer. |
| Terrain | 10 | Represents the terrian layer. |
| DontCollide | 11 | Represents the dont collide layer. |
| Bolts | 12 | Represents the bolts layer. |
| Dashboard | 13 | Represents the dashboard layer. |
| GUI | 14 | Represents the graphical user interface layer. |
| Tools | 15 | Represents the tool layer. |
| Wheel | 16 | Represents the wheel layer. |
| Collider | 17 | Represents the collider layer. |
| Datsun | 18 | Represents the datsun layer. (all cars use this layer) |
| Parts | 19 | Represents the parts layer. |
| Player | 20 | Represents the player layer. |
| DynamicBodies | 21 | Represents the dynamic bodies layer. (previously named the lifter layer) |
| Collider2 | 22 | Represents the collider2 layer. |
| PlayerOnlyColl | 23 | Represents the player only collider layer. |
| Cloud | 24 | Represents the cloud layer. |
| Glass | 25 | Represents the grass layer. |
| Forest | 26 | Represents the forest layer. |
| NoRain | 27 | Represents the no rain layer. |
| TriggerOnly | 28 | Represents the trigger-only layer. |
| Layer29 | 29 | Represents an empty layer. |
| Layer30 | 30 | Represents an empty layer. |
| Layer31 | 31 | Represents an empty layer. |