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Carburator

Tommo J. Phillips edited this page Oct 22, 2023 · 2 revisions

Carburator

Namespace: TommoJProductions.ModApi.GameDatabase.GameParts

Represents the Stock Carburator game part.

public class Carburator : GamePart

Inheritance ObjectGamePartCarburator

Properties

dirt

How much dirt is in the caburator.

public FsmFloat dirt { get; set; }

Property Value

FsmFloat

idleAdjust

The idle adjust value.

public FsmFloat idleAdjust { get; set; }

Property Value

FsmFloat

adjustMax

The max adjust value.

public FsmFloat adjustMax { get; set; }

Property Value

FsmFloat

adjustMin

The min adjust value

public FsmFloat adjustMin { get; set; }

Property Value

FsmFloat

bolted

reps if the game part is bolted

public FsmBool bolted { get; set; }

Property Value

FsmBool

installed

reps if the game part is installed

public FsmBool installed { get; set; }

Property Value

FsmBool

damaged

reps if the game part is damaged

public FsmBool damaged { get; set; }

Property Value

FsmBool

thisPart

reps the ingame gameobject reference.

public FsmGameObject thisPart { get; set; }

Property Value

FsmGameObject

newMesh

reps the 'not broken' mesh for the game part.

public FsmGameObject newMesh { get; set; }

Property Value

FsmGameObject

damagedMesh

reps the 'broken' mesh for the game part.

public FsmGameObject damagedMesh { get; set; }

Property Value

FsmGameObject

trigger

reps the trigger gameobject for the game part.

public FsmGameObject trigger { get; set; }

Property Value

FsmGameObject

Constructors

Carburator(PlayMakerFSM)

public Carburator(PlayMakerFSM data)

Parameters

data PlayMakerFSM

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