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Carburator
Tommo J. Phillips edited this page Oct 22, 2023
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Namespace: TommoJProductions.ModApi.GameDatabase.GameParts
Represents the Stock Carburator game part.
public class Carburator : GamePartInheritance Object → GamePart → Carburator
How much dirt is in the caburator.
public FsmFloat dirt { get; set; }FsmFloat
The idle adjust value.
public FsmFloat idleAdjust { get; set; }FsmFloat
The max adjust value.
public FsmFloat adjustMax { get; set; }FsmFloat
The min adjust value
public FsmFloat adjustMin { get; set; }FsmFloat
reps if the game part is bolted
public FsmBool bolted { get; set; }FsmBool
reps if the game part is installed
public FsmBool installed { get; set; }FsmBool
reps if the game part is damaged
public FsmBool damaged { get; set; }FsmBool
reps the ingame gameobject reference.
public FsmGameObject thisPart { get; set; }FsmGameObject
reps the 'not broken' mesh for the game part.
public FsmGameObject newMesh { get; set; }FsmGameObject
reps the 'broken' mesh for the game part.
public FsmGameObject damagedMesh { get; set; }FsmGameObject
reps the trigger gameobject for the game part.
public FsmGameObject trigger { get; set; }FsmGameObject
public Carburator(PlayMakerFSM data)data PlayMakerFSM