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* Support snapToStart and snapToEnd for ScrollView
This commit moves ScriptStore and RuntimeHolder from RN to RNW. See also microsoft/react-native-macos#185.
* Update to react-native@0.60.0-microsoft.15 * Change files * Change files
kmelmon
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Aug 5, 2020
* Squash changes for IXP winui3 nuget (#4) * Playground Win32 - start getting it working on WinUI 3 * Change files * use lifted DWXS * DWXS header * create separate 16.7 packaging solution * format * fix non-winui3 case * use CI nuget downloaded and expanded to C:\temp * preprocessor defines * Port to WinUI 3 dev nuget with IXP payload (almost preview 2). Islands are rendering! * hosting namespace * Playground Win32 - start getting it working on WinUI 3 * DWXS header * create separate 16.7 packaging solution * format * guard against hresult (from failed activation) in UIManager, update reference to winui.props in WAP * Playground Win32 - start getting it working on WinUI 3 * DWXS header * create separate 16.7 packaging solution * format * Port to WinUI 3 dev nuget with IXP payload (almost preview 2). Islands are rendering! * Playground Win32 - start getting it working on WinUI 3 * use lifted DWXS * DWXS header * create separate 16.7 packaging solution * format * guard against hresult (from failed activation) in UIManager, update reference to winui.props in WAP * Playground Win32 - start getting it working on WinUI 3 * DWXS header * create separate 16.7 packaging solution * format * Port to WinUI 3 dev nuget with IXP payload (almost preview 2). Islands are rendering! * Squash changes for IXP winui3 nuget (#4) * Playground Win32 - start getting it working on WinUI 3 * Change files * use lifted DWXS * DWXS header * create separate 16.7 packaging solution * format * fix non-winui3 case * use CI nuget downloaded and expanded to C:\temp * preprocessor defines * Port to WinUI 3 dev nuget with IXP payload (almost preview 2). Islands are rendering! * hosting namespace * Playground Win32 - start getting it working on WinUI 3 * DWXS header * create separate 16.7 packaging solution * format * guard against hresult (from failed activation) in UIManager, update reference to winui.props in WAP * Playground Win32 - start getting it working on WinUI 3 * DWXS header * create separate 16.7 packaging solution * format * Port to WinUI 3 dev nuget with IXP payload (almost preview 2). Islands are rendering! * Playground Win32 - start getting it working on WinUI 3 * use lifted DWXS * DWXS header * create separate 16.7 packaging solution * format * guard against hresult (from failed activation) in UIManager, update reference to winui.props in WAP * Playground Win32 - start getting it working on WinUI 3 * DWXS header * create separate 16.7 packaging solution * format * Port to WinUI 3 dev nuget with IXP payload (almost preview 2). Islands are rendering! * restore preview 2 nugets, and a script to transmogriphy until preview 3 is out * IXP experimental APIs in preview 3 * format * PR feedback * format * fix encoding, format * encoding * encoding
kmelmon
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Aug 14, 2020
kmelmon
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Aug 19, 2020
* re-enable * comment out PlatformColor test, this was the failing test in the past as well * trying again, this time commenting out PanResponder Sample, which comes just before the failing test * trying to wait for home page to load before continuing * another take on waiting for item in FlatList to be loaded first * trying new approach, enter test name in edit box to filter first * made some progress, now timing out on edit control, add polling for that control * finally! success. Try #2 * try #3, fingers crossed! * try #4 * split test into groups * bumping up timeout * try #2 with longer timeout * go back to one testspec * try #4 with longer timeout * try #5 with longer timeout. really folks I think I got it this time :) * convert all the tests to use same mechanism * Change files * remove smoke test * stability pass after removing smoke test, try #2
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